---- Minecraft Crash Report ----
// There are four lights!
Time: 12/7/12 5:50 PM
Description: Exception occured in ModLoader
java.lang.NoClassDefFoundError: bspkrs/util/client/ColorThreshold
at mod_ArmorStatusHUD.<init>(mod_ArmorStatusHUD.java:79)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:373)
at ModLoader.readFromClassPath(ModLoader.java:1313)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_26, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 495521080 bytes (472 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Config, VersionCheckThread, TextureHDFX, ...[bspkrs.util.ModVersionChecker]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.5
Even with modloader being the only mod installed, I still get this.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
Generated 12/7/12 7:25 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 407837928 bytes (388 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.5
java.lang.NoClassDefFoundError: SparrowAPI
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1964)
at ModLoader.addMod(ModLoader.java:372)
at ModLoader.readFromModFolder(ModLoader.java:1380)
at ModLoader.init(ModLoader.java:900)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: SparrowAPI
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Both of you, try renaming your mods folder to mods2, and see if that helps.
no, forge just has their own implementation of modloader. so if you have forge mods, just install forge and it will load your modloader mods as well. obviously not guaranteed to work since they have to follow risu's updates in order for them to load properly, but this is the only way to have both. just don't install both loaders, that's the only wrong way to do it. yet we still have pages and pages of crash spam from people who refuse to read.
choose either forge modloader or risu modloader, this doesn't mean you can only use one type of mod. if you only run modloader mods then use risu's, if you want both forge and modloader mods then just use forge, it's not that complicated.
thanks! wanted to be sure before i borked my minecraft folder
Ok, does any mods that require your Modloader compatible with any other mods you make? Example: Flood Gate, Biosphere, Shelf Mod, Armor stand, Spawner Gui, etc....etc.....
Ok, does any mods that require your Modloader compatible with any other mods you make? Example: Flood Gate, Biosphere, Shelf Mod, Armor stand, Spawner Gui, etc....etc.....
They should be but you will have to double check the individual mods themselves. all Ris's mods work together well
Ok can some one give me a straight like to the 1.3.2 modloader,
Or at least tell me what the name is in the older versions mediafire.
Becuase the older versions are not realy in correct order and I look at them and they dont seem to have this version I read over them nine to fifteen times. (Head is throbing now )
firstly i think you will cop backlash to start with as you used forge to load these mods not modloader itself so just a heads up there.
Try loading the mods you listed with modloader and see if you can reproduce the same result.
I don't understand what you mean saying "cop backlash" (English is not my native language)... Anyways, installing BuildCraft already advices me to NOT install ModLoader on the main website, as it is incompatible. I haven't tried yet, but I guess that trying to reproduce the same results with ModLoader isn't even going to let Minecraft to start.
Ok can some one give me a straight like to the 1.3.2 modloader,
Or at least tell me what the name is in the older versions mediafire.
Becuase the older versions are not realy in correct order and I look at them and they dont seem to have this version I read over them nine to fifteen times. (Head is throbing now )
It would be a lot of help.
Ok its been posted enough within the last few pages for you to be able to find it with ease. Or you could use the search function that this forum has.
And no im not posting it again nor, i would believe, would Dweller.
Can someone explain to me why the light sensor does not seem to be working durring the day? it doesnt work at all it would seem, I surrounded it with glowstone and still no redstone signal... can anyone tell me why?
Can someone explain to me why the light sensor does not seem to be working durring the day? it doesnt work at all it would seem, I surrounded it with glowstone and still no redstone signal... can anyone tell me why?
Others have mentioned that the Light Sensor doesn't seem to be working correctly anymore. I don't know the reason why, nor do I know of any fix. The only solution I had (which I posted a few pages back) is to just make a BUD Switch Light Sensor. They work in the same exact way... but they're not as compact as the sensor mod.
I don't understand what you mean saying "cop backlash" (English is not my native language)... Anyways, installing BuildCraft already advices me to NOT install ModLoader on the main website, as it is incompatible. I haven't tried yet, but I guess that trying to reproduce the same results with ModLoader isn't even going to let Minecraft to start.
The Risugami mods I've tired with forge have worked, but I've never tried the ones you mention. Shelf should work OK, as I don't think it has any conflicts, but it won't display items from other mods, just vanilla minecraft items. Also, people have reported that it sometimes will not show anything until you open the GUI for it and close it again. Armor stand may be the same way, it may not show armor from other mods and it may appear empty until you open & close the GUI for it. I've never used flood gate, so I have no experience with it, but doesn't it pretty much do the same thing as a piston?
Also, armor stand and flood gate may conflict with other forge mods like buildcraft, not sure exactly. I do run Feed The Beast with Risugami's sign tags, death chest and more stackables with no problems.
Risugami I have a request would you put what version of Minecraft that Modloader is for on the file name, because it can get really confusing for version of Minecraft its for when its not marked on the file. Other that that keep up the good work. Modloader has to be one of the most used mods for Minecraft.
Both of you, try renaming your mods folder to mods2, and see if that helps.
PLZ FIX
They should be but you will have to double check the individual mods themselves. all Ris's mods work together well
Modloader is not needed when running forge, it has it's own modloader. The rest of Risugami's mods are compatible with forge as far as I know.
Post modloader.txt (in your minecraft folder) or use this to get an error report:
http://dl.dropbox.com/u/22096331/debug/minecrafterrortest.bat
or this
http://www.minecraftforum.net/topic/533027-tool-minecrafterror/
Then maybe we'll have enough information to help.
D_B
To tell them how to live is to prevent them living.
Or at least tell me what the name is in the older versions mediafire.
Becuase the older versions are not realy in correct order and I look at them and they dont seem to have this version I read over them nine to fifteen times. (Head is throbing now )
It would be a lot of help.
I don't understand what you mean saying "cop backlash" (English is not my native language)... Anyways, installing BuildCraft already advices me to NOT install ModLoader on the main website, as it is incompatible. I haven't tried yet, but I guess that trying to reproduce the same results with ModLoader isn't even going to let Minecraft to start.
Ok its been posted enough within the last few pages for you to be able to find it with ease. Or you could use the search function that this forum has.
And no im not posting it again nor, i would believe, would Dweller.
The Risugami mods I've tired with forge have worked, but I've never tried the ones you mention. Shelf should work OK, as I don't think it has any conflicts, but it won't display items from other mods, just vanilla minecraft items. Also, people have reported that it sometimes will not show anything until you open the GUI for it and close it again. Armor stand may be the same way, it may not show armor from other mods and it may appear empty until you open & close the GUI for it. I've never used flood gate, so I have no experience with it, but doesn't it pretty much do the same thing as a piston?
Also, armor stand and flood gate may conflict with other forge mods like buildcraft, not sure exactly. I do run Feed The Beast with Risugami's sign tags, death chest and more stackables with no problems.
Post modloader.txt (in your minecraft folder) or use this to get an error report:
http://dl.dropbox.co...fterrortest.bat
or this
http://www.minecraft...minecrafterror/
Then maybe we'll have enough information to help.
D_B
To tell them how to live is to prevent them living.