You can get an answer to that both on the Usage and FAQ pages, but once again: you just unzip it and then run the appropriate executable (if you're on windows, it's just the one EXE file in there).
Since this is bound to come up sooner or later anyway, I'll repeat yet again: X-Ray is not a mod - you never actually modify the Minecraft jarfile to run X-Ray, and it's a completely standalone application.
This release just fixes a single bug, which would result in an Exception if X-Ray ever encounters an Anvil chunk which doesn't happen to have any actual data in it. It seems that that might happen sometimes in The End.
So, if you've had problems opening up one of your The End levels with X-Ray, you'll want to grab this release. If not, then this one probably won't be too exciting for you.
Well my friends server will get xrayed like hell(not by me :D)he runs a vanilla server lol.
Probably not by this app, though. There's a mod which calls itself "xray" which lets you do similar things inside Minecraft itself, but in order to use this application, you've got to have a local copy of the world dir, which is unlikely to be the case for your friend's server.
Can't MCEdit Do the same exact thing? turn on show hidden ores in the show... section and look underground
Sure, and so can clientside xray mods, and other sorts of map introspection tools. You're welcome to use or not use any of 'em. Personally I find X-Ray's interface to be far easier for doing that kind of thing, but to each their own.
That said, MCEdit and X-Ray do have rather different purposes in mind, and X-Ray does do plenty of things that MCEdit doesn't: visual highlighting of any arbitrary blocks, useful (IMO) highlighting of areas where the player has explored (I use X-Ray more as an exploration tool than an ore-finder, honestly), more accurate rendering of many non-full-blocks like levers, slime-spawn highlighting, silverfish highlighting, easy editing of the block set by users for mod support, and other various visual tweaks you can make which aren't present in MCEdit (and wouldn't necessarily make sense to add to a program like MCEdit). Also, given the very specific purpose of X-Ray (and relative simplicity of code, because of that), I'm sometimes able to update much more quickly than MCEdit can - for example when the new Anvil world format got introduced.
Also I'm pretty sure that X-Ray had been released and updating for a while before MCEdit actually even had their "hidden ore" functionality, so you can hardly blame plusminus for starting the project in the first place... By the time he decided to stop working on the project, I had grown fond enough of the app to continue it on, myself. So, er, yeah - possiby-too-defensive-sounding rant: COMPLETE.
Ok can you make like a option or just a small modification for me lol.I need to see if my mod works i made a ore and idk if it spawns so if you coould make a custom options to add ids you can see or just add my ore in code and send me the link.If you cant I understand if you can then the block id is 203.
Briefly, though, you'd either edit X-Ray's "minecraft.yaml" file or create your own yaml file in "%appdata%\.minecraft_xray\blockdefs\". Your block definition would look something like:
"mapcolor" is the color it'll show up on the minimap, "tex" is the location in the texture file. If you've got the texture defined in a file other than the main texture, there are ways to specify that; just see the detailed docs and examples at the webpage.
Anyway, once you've got your block in there, you'll be able to select it for highlighting in X-Ray's GUI.
Sure, and so can clientside xray mods, and other sorts of map introspection tools. You're welcome to use or not use any of 'em. Personally I find X-Ray's interface to be far easier for doing that kind of thing, but to each their own.
That said, MCEdit and X-Ray do have rather different purposes in mind, and X-Ray does do plenty of things that MCEdit doesn't: visual highlighting of any arbitrary blocks, useful (IMO) highlighting of areas where the player has explored (I use X-Ray more as an exploration tool than an ore-finder, honestly), more accurate rendering of many non-full-blocks like levers, slime-spawn highlighting, silverfish highlighting, easy editing of the block set by users for mod support, and other various visual tweaks you can make which aren't present in MCEdit (and wouldn't necessarily make sense to add to a program like MCEdit). Also, given the very specific purpose of X-Ray (and relative simplicity of code, because of that), I'm sometimes able to update much more quickly than MCEdit can - for example when the new Anvil world format got introduced.
Also I'm pretty sure that X-Ray had been released and updating for a while before MCEdit actually even had their "hidden ore" functionality, so you can hardly blame plusminus for starting the project in the first place... By the time he decided to stop working on the project, I had grown fond enough of the app to continue it on, myself. So, er, yeah - possiby-too-defensive-sounding rant: COMPLETE.
Very long post! I personally find modding to be a hassle, i just use the magic launcher for my mods. What would be useful is if since Minecraft says "Downloading Terrain" Could you possibly have it so the terrain downloads into the mod also? This would make it undetectable by anti-x-ray systems! If this was added i would get this. For now X-ray tps dominate Multiplayer
Note that this X-Ray app is not a mod, does not alter minecraft.jar, and wouldn't be usable with whatever that "Magic Launcher" is. Minecraft X-Ray is a separate app.
Also apropos of your comments about multiplayer: given that X-Ray is a standalone application, it needs access to the world datafiles before it'll be able to actually do anything, which means that for most people, it's not going to be usable on multiplayer. If someone had a mod which wrote the world to disk as you were playing on a server, then you'd be able to use X-Ray on that local cache, but otherwise not.
(Also, note too that anti-xray mods on servers tend to work by not actually sending the correct blocks to the client until they're revealed, which would make any method of X-Ray (mod, texturepack, external application) useless.)
Note that this X-Ray app is not a mod, does not alter minecraft.jar, and wouldn't be usable with whatever that "Magic Launcher" is. Minecraft X-Ray is a separate app.
Also apropos of your comments about multiplayer: given that X-Ray is a standalone application, it needs access to the world datafiles before it'll be able to actually do anything, which means that for most people, it's not going to be usable on multiplayer. If someone had a mod which wrote the world to disk as you were playing on a server, then you'd be able to use X-Ray on that local cache, but otherwise not.
(Also, note too that anti-xray mods on servers tend to work by not actually sending the correct blocks to the client until they're revealed, which would make any method of X-Ray (mod, texturepack, external application) useless.)
Ah. I see. But according to notch, as of 1.2, the lighting calculations are done by the client, not the server! so this might work in 1.2. I did not realize this was a exteral app until reading the first post thoroughly. I just wish someting like this could work in multiplayer, and it can if notch didn't lie, which i doubt he did. Anyway great program, it is just not for me.
according to notch, as of 1.2, the lighting calculations are done by the client, not the server! so this might work in 1.2.
Yeah, the lighting is done client-side, but an anti-xray mod on a server would still only send over "stone" (or whatever) in the chunk data until a player exposes the block to air, at which point the server would send over the real block data. It doesn't actually have anything to do with lighting.
Yeah, the lighting is done client-side, but an anti-xray mod on a server would still only send over "stone" (or whatever) in the chunk data until a player exposes the block to air, at which point the server would send over the real block data. It doesn't actually have anything to do with lighting.
Dang! Oh well...
Edit: yay this is the first time i posted on a new page
awesome program with one little flaw ... i cant use it to locate netherwart.
What makes you say that? I've used it to locate Netherwart lots of times. The default key to change the ore highlights is "]" (right bracket). You should be able to choose any blocks to highlight.
(An update of X-Ray is forthcoming to support the new block textures in Minecraft 1.2.4, btw... I had made some changes to how X-Ray deals with multiple-data block types which had ended up lagging the program a bit, and I still need to go through and do some optimization so that its performance gets back up to where I want it. Unfortunately that kind of work is somewhat boring, so I haven't gotten around to it yet. Hopefully this week sometime.)
The default key to change the ore highlights is "]" (right bracket). (You can change all the keybindings to whatever you want - the default key for that is "Y".)
Everything works well, but how do you add new blocks to the XRay? I cannot figure that out.
Hey there - There's some information about that on the "mod support" page at http://apocalyptech..../modsupport.php though it might be a little confusing. You can either edit the main "minecraft.yaml" file, or create your own "whatever.yaml" file in a certain directory (the page has some info on that). For example, the first few blocks in the file are defined as such:
And, while I'm responding here, I'll apologize again for the long delay between releases. I still have to debug the speed issues that I introduced with my latest batch of changes, and my actual work got crazy busy over the last few months, so I haven't found a lot of time to work on X-Ray. I do hope to get out a new release sooner rather than later, with support for the handful of newish blocks that have been introduced since the last X-Ray release.
Hey, How do I usethe program, which file do I have to open?
Depends, what OS are you on?
For windows, use minecraft_xray.exe
For Mac, I think, use minecraft_xray_osx.command
Linux? I think minecraft_xray.bat
Quote from Dweller_Benthos »
How do you add the new Emerald Ore?
To add emerald ore to the list, open minecraft_xray_3.6.2\blockdefs\minecraft.yaml in notepad and add this after the last entry, before the ... that ends the file.
Also, chests now look weird because the graphics have been removed from the main texture file. One face is the new emerald block texture, the rest are blank purple. Since chests now use a custom skin, not sure how this can be handled in xray.
You can get an answer to that both on the Usage and FAQ pages, but once again: you just unzip it and then run the appropriate executable (if you're on windows, it's just the one EXE file in there).
Since this is bound to come up sooner or later anyway, I'll repeat yet again: X-Ray is not a mod - you never actually modify the Minecraft jarfile to run X-Ray, and it's a completely standalone application.
This release just fixes a single bug, which would result in an Exception if X-Ray ever encounters an Anvil chunk which doesn't happen to have any actual data in it. It seems that that might happen sometimes in The End.
So, if you've had problems opening up one of your The End levels with X-Ray, you'll want to grab this release. If not, then this one probably won't be too exciting for you.
Probably not by this app, though. There's a mod which calls itself "xray" which lets you do similar things inside Minecraft itself, but in order to use this application, you've got to have a local copy of the world dir, which is unlikely to be the case for your friend's server.
Sure, and so can clientside xray mods, and other sorts of map introspection tools. You're welcome to use or not use any of 'em. Personally I find X-Ray's interface to be far easier for doing that kind of thing, but to each their own.
That said, MCEdit and X-Ray do have rather different purposes in mind, and X-Ray does do plenty of things that MCEdit doesn't: visual highlighting of any arbitrary blocks, useful (IMO) highlighting of areas where the player has explored (I use X-Ray more as an exploration tool than an ore-finder, honestly), more accurate rendering of many non-full-blocks like levers, slime-spawn highlighting, silverfish highlighting, easy editing of the block set by users for mod support, and other various visual tweaks you can make which aren't present in MCEdit (and wouldn't necessarily make sense to add to a program like MCEdit). Also, given the very specific purpose of X-Ray (and relative simplicity of code, because of that), I'm sometimes able to update much more quickly than MCEdit can - for example when the new Anvil world format got introduced.
Also I'm pretty sure that X-Ray had been released and updating for a while before MCEdit actually even had their "hidden ore" functionality, so you can hardly blame plusminus for starting the project in the first place... By the time he decided to stop working on the project, I had grown fond enough of the app to continue it on, myself. So, er, yeah - possiby-too-defensive-sounding rant: COMPLETE.
Howdy - X-Ray actually already lets you define more blocks if you want. For the full details see here: http://apocalyptech..../modsupport.php
Briefly, though, you'd either edit X-Ray's "minecraft.yaml" file or create your own yaml file in "%appdata%\.minecraft_xray\blockdefs\". Your block definition would look something like:
"mapcolor" is the color it'll show up on the minimap, "tex" is the location in the texture file. If you've got the texture defined in a file other than the main texture, there are ways to specify that; just see the detailed docs and examples at the webpage.
Anyway, once you've got your block in there, you'll be able to select it for highlighting in X-Ray's GUI.
Very long post! I personally find modding to be a hassle, i just use the magic launcher for my mods. What would be useful is if since Minecraft says "Downloading Terrain" Could you possibly have it so the terrain downloads into the mod also? This would make it undetectable by anti-x-ray systems! If this was added i would get this. For now X-ray tps dominate Multiplayer
Sources:
Try Magic Launcher: http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-097-mods-options-news/
Great X-ray tp for multiplayer: http://www.minecraftforum.net/topic/158611-16x123-strongestcraft-the-best-x-ray-texture-pack-updated-3-5-2012/
Note that this X-Ray app is not a mod, does not alter minecraft.jar, and wouldn't be usable with whatever that "Magic Launcher" is. Minecraft X-Ray is a separate app.
Also apropos of your comments about multiplayer: given that X-Ray is a standalone application, it needs access to the world datafiles before it'll be able to actually do anything, which means that for most people, it's not going to be usable on multiplayer. If someone had a mod which wrote the world to disk as you were playing on a server, then you'd be able to use X-Ray on that local cache, but otherwise not.
(Also, note too that anti-xray mods on servers tend to work by not actually sending the correct blocks to the client until they're revealed, which would make any method of X-Ray (mod, texturepack, external application) useless.)
Ah. I see. But according to notch, as of 1.2, the lighting calculations are done by the client, not the server! so this might work in 1.2. I did not realize this was a exteral app until reading the first post thoroughly. I just wish someting like this could work in multiplayer, and it can if notch didn't lie, which i doubt he did. Anyway great program, it is just not for me.
Yeah, the lighting is done client-side, but an anti-xray mod on a server would still only send over "stone" (or whatever) in the chunk data until a player exposes the block to air, at which point the server would send over the real block data. It doesn't actually have anything to do with lighting.
Dang! Oh well...
Edit: yay this is the first time i posted on a new page
What makes you say that? I've used it to locate Netherwart lots of times. The default key to change the ore highlights is "]" (right bracket). You should be able to choose any blocks to highlight.
(An update of X-Ray is forthcoming to support the new block textures in Minecraft 1.2.4, btw... I had made some changes to how X-Ray deals with multiple-data block types which had ended up lagging the program a bit, and I still need to go through and do some optimization so that its performance gets back up to where I want it. Unfortunately that kind of work is somewhat boring, so I haven't gotten around to it yet. Hopefully this week sometime.)
Change one of your ore highlights to either highlight minetracks or spider webs, that should let you find some.
Hey there - There's some information about that on the "mod support" page at http://apocalyptech..../modsupport.php though it might be a little confusing. You can either edit the main "minecraft.yaml" file, or create your own "whatever.yaml" file in a certain directory (the page has some info on that). For example, the first few blocks in the file are defined as such:
Let me know if you have problems!
And, while I'm responding here, I'll apologize again for the long delay between releases. I still have to debug the speed issues that I introduced with my latest batch of changes, and my actual work got crazy busy over the last few months, so I haven't found a lot of time to work on X-Ray. I do hope to get out a new release sooner rather than later, with support for the handful of newish blocks that have been introduced since the last X-Ray release.
Hit ] for the list, pick what you want
Depends, what OS are you on?
For windows, use minecraft_xray.exe
For Mac, I think, use minecraft_xray_osx.command
Linux? I think minecraft_xray.bat
To add emerald ore to the list, open minecraft_xray_3.6.2\blockdefs\minecraft.yaml in notepad and add this after the last entry, before the ... that ends the file.
Also, chests now look weird because the graphics have been removed from the main texture file. One face is the new emerald block texture, the rest are blank purple. Since chests now use a custom skin, not sure how this can be handled in xray.
D_B
To tell them how to live is to prevent them living.