Hmmm, I don't usually update my pack to the latest snapshot. Now the chances are lower because school has started. So updates will happen when 1.4 comes out.
I like how much different it is from the default. I must say though, I love that diamond ore texture. it looks amazing, but the other ores aren't as good... They look like paper hanging from the pipes. Maybe if all ores had that same style as the diamond ore, it would look great!
Also, I beg of you to tell me how you learned to make specular shading compatibility? I have wanted to do that for my packs SO much, but I just get too frustrated looking around for info about it that I never figure it out. Is there a tutorial or something you know of that could help me?
Hmmm, I don't usually update my pack to the latest snapshot. Now the chances are lower because school has started. So updates will happen when 1.4 comes out.
ok, just a suggestion
but it would be nice 4 ppl (not necessarily me) who play using the 12w36-38 snapshots, maybe i shud do tht with LoonCraft...
I like how much different it is from the default. I must say though, I love that diamond ore texture. it looks amazing, but the other ores aren't as good... They look like paper hanging from the pipes. Maybe if all ores had that same style as the diamond ore, it would look great!
Also, I beg of you to tell me how you learned to make specular shading compatibility? I have wanted to do that for my packs SO much, but I just get too frustrated looking around for info about it that I never figure it out. Is there a tutorial or something you know of that could help me?
Thank you very much! I like positive comments.
Well, bump mapping isn't hard really, it's just time time consuming. All you have to do is create terrain_nh.png, the same size as the terrain.png. You copy and paste the block you want to apply bump mapping to into the terrain_nh.png. After that, erase the parts of the block you want to stay, and keep the parts of the block you want to pop out. Transparency makes it pop a little. I found out by multiple try's trying to figure out how worked from another pack. Hope this helps.
Question: Is that eye of ender in your avatar a blinking ovo's rustic texture eye of ender?
-snip-
Hope this helps.
Question: Is that eye of ender in your avatar a blinking ovo's rustic texture eye of ender?
Thank you! I'll try to make that terrain, but I can definitely see it taking awhile... But I will try, I'll make it work eventually!
About the avatar, it is Ovo's Eye of Ender texture, but I custom made the blinking animation, I had a better version with around 24 frames, but after putting it online, all frames are one length, so it looks better with fewer frames when it's online. (I wish I would've known that before I made 24 frames ).
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
No, you aren't crazy, it can be hard to tell which texture is which, since it's totally different from the default. The idea actually came to me when I wanted to have some pipe textures, and then I decided to make an entire texture pack out of the idea.
I know I'm a few months late but I hope I can still help. There is this handy website called adf.ly. You can upload your stuff to mediafire and port it there. Also, if you want, you can even set up a paypal account so you can get money through there
Thanks, I apreciate you wanted to help, but I already figured it out on mediafire. But still, thanks.
Did you do doors yet?
A vault door might look nice
Man, has it been a long time since I've checked out the forums. There will be a somewhat good sized chunk of stuff added in the next update to come, probably within a couple weeks.
To answer your question gggghjhffhgh, I have been working on doors, but the vault idea seems good for an iron door. I will try to keep this topic notified of changes and updates.
Woo-hoo! I got an update here ready to go. Updates will follow about a week apart from each other and I will hopefully get this finished soon. I have added leaves, fixed bricks and nether bricks, vines, and more. If something is missing please tell me. And it's almost Feb. 12. This pack's birthday is coming! Yaaaaaaay!
I like the pack and it's theme, perhaps you should make a banner so others can spread your work?
Actually, a banner has already been made by someone back somewhere. Now that I think about it, I probably might want to put a banner on the front page.
I like how much different it is from the default. I must say though, I love that diamond ore texture. it looks amazing, but the other ores aren't as good... They look like paper hanging from the pipes. Maybe if all ores had that same style as the diamond ore, it would look great!
Also, I beg of you to tell me how you learned to make specular shading compatibility? I have wanted to do that for my packs SO much, but I just get too frustrated looking around for info about it that I never figure it out. Is there a tutorial or something you know of that could help me?
"And with that, POW! I'm gone." ---Lord Crump
ok, just a suggestion
but it would be nice 4 ppl (not necessarily me) who play using the 12w36-38 snapshots, maybe i shud do tht with LoonCraft...
but u don't need to actually install Tekkit Modpack for it to work, just copy png files out and edit!
Yes, true, but I wouldn't be able to see what it looks like ingame, though I'll see what I can do.
Thank you very much! I like positive comments.
Well, bump mapping isn't hard really, it's just time time consuming. All you have to do is create terrain_nh.png, the same size as the terrain.png. You copy and paste the block you want to apply bump mapping to into the terrain_nh.png. After that, erase the parts of the block you want to stay, and keep the parts of the block you want to pop out. Transparency makes it pop a little. I found out by multiple try's trying to figure out how worked from another pack. Hope this helps.
Question: Is that eye of ender in your avatar a blinking ovo's rustic texture eye of ender?
Thank you! I'll try to make that terrain, but I can definitely see it taking awhile... But I will try, I'll make it work eventually!
About the avatar, it is Ovo's Eye of Ender texture, but I custom made the blinking animation, I had a better version with around 24 frames, but after putting it online, all frames are one length, so it looks better with fewer frames when it's online. (I wish I would've known that before I made 24 frames ).
"And with that, POW! I'm gone." ---Lord Crump
the link that always pops up at the bottom to Pipeline Texture Pack...how do i make that for my own topics?
Thanks, I apreciate you wanted to help, but I already figured it out on mediafire. But still, thanks.
A vault door might look nice
Man, has it been a long time since I've checked out the forums. There will be a somewhat good sized chunk of stuff added in the next update to come, probably within a couple weeks.
To answer your question gggghjhffhgh, I have been working on doors, but the vault idea seems good for an iron door. I will try to keep this topic notified of changes and updates.
Until next time, immediacy.
Actually, a banner has already been made by someone back somewhere. Now that I think about it, I probably might want to put a banner on the front page.