More Info: How to Install the Optifine Mod
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You don't have to install sky in mcpatcher.
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I've noticed that we can now have multiple textures for a block dependent on the block's data value. Could the same process be done with mobs with a custom name? Say we spawn a custom zombie entity with the name "Orc", the mod would search for a texture named zombie_orc or something similar. If you're willing to implement a system like this I would be ever grateful Thank you for your consideration!
what is that texture?
TROJ_GEN.F47V0801
EDIT: forget about it, I just found out it happens in the latest snapshot too so it's Mojang's fault. I'll try reporting it as a bug.
EDIT 2: I just reported the bug https://mojang.atlassian.net/browse/MC-34369
I'm using MC 1.6.2 / Forge 845 / no Optifine
1. The Connected Textures for Glass work in singleplayer mode, but when I change to a multiplayer server they do not. Other "fancy" textures like Better Grass, do work. I use the latest Soartex resource pack, and don't know what other textures are designed to be connected. Having said that, I've never connected to a server until recently, so I'm not sure if there's something special I need to do, or the server needs to do to get connected textures to work.
2. I have iChun's Portal mod installed, the portals are not visible on the walls, walking into the wall will teleport you though. This was working before I installed MCPatcher 4.2.2.
Thanks
-pete
MC 1.6.2 / Forge 845 / MCPatcher 4.2.2
If I try to use JUST the Connected Textures mod and Better Glass, My game crashes upon startup
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 10/9/13 11:27 PM
Description: Stitching texture atlas
java.lang.NullPointerException
at java.nio.DirectIntBufferU.put(Unknown Source)
at net.minecraft.client.renderer.texture.TextureUtil.func_110994_a(SourceFile:153)
at net.minecraft.client.renderer.texture.TextureUtil.func_110998_a(SourceFile:67)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:121)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:58)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:49)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
If I add "Extended HD" (Mipmaps off, Anti-alias off, HD Fonts off) the game will launch, but I will not have any connected textures.
If I then add "Custom Colors" Now my connected textures appear, but only in Singleplayer.
White textures usually indicate that you're running out of texture memory. That said, you can try unchecking "Enable HD fonts" under the Options tab and see if that helps.
Surprisingly, this is a Mojang bug that is also present in the latest snapshot. Vote up MC-34617 if you want to help get it fixed.
You just happen to have a pretty unique set of circumstances that triggers this bug:
Kahr, you think you could add an option to the next MCPatcher that reverts whatever changes they made?
Instead, I think someone linked to the bug-tracker entry for this one the last page or two. Find it and up-vote it!
Edit: For anyone having difficulty finding it, this is the issue that you need to up-vote: https://mojang.atlassian.net/browse/MC-31658
Download 4.3.0-beta3 exe jar.