Glimmer have you ever thought of maybe making a steampunk/victorian era language pack for your texture pack? i personally think it would be really cool
I think we ran into this problem before. It has to do with Optifine and mixed-resolutions between parts of the pack. If he is using the 64x pack, but that particular animation file is 32x, Optifine will try to resize it, but it will resize using anti-aliasing, resulting in a blurred boarder that may spill over. I tend to remember you fixing that problem, though... unless some of the animations weren't scaled up. The other possibility is he may be using it in a personal pack, with the base part of the pack having a higher resolution.
Happy New Year, ksheep. Hope everything went ok for your break, if indeed you managed to have a rest!
I think as usual you've hit on what may be the problem. I thought I'd changed all the item animations in both packs to 64x, but just checking now it seems the diamond tool animations in the 32x pack are still at 32x, whereas all the other items are 64x, so spyro201 has highlighted it in time for me to change things before I update. It might not fix the problem, but at least all the items, both animated or not will be the same scale in both packs as intended.
Glimmer have you ever thought of maybe making a steampunk/victorian era language pack for your texture pack? i personally think it would be really cool
ItsHunter is right, I recall someone saying they were working on a language pack, but it's very remiss of me when I say I can't remember who that was.
Got distracted from my airship - doing a bit of 'desert reclamation' - destroying an entire desert biome, leaving the whole thing flat as a board and covered in grass... just so I could have more sheep to use for wool to finish the airship.... plus, I had three full stacks of TNT, and dunes go *Boom!* so nicely....
Got distracted from my airship - doing a bit of 'desert reclamation' - destroying an entire desert biome, leaving the whole thing flat as a board and covered in grass... just so I could have more sheep to use for wool to finish the airship.... plus, I had three full stacks of TNT, and dunes go *Boom!* so nicely....
The Auld Grump
Happy New Year to you too, sir.
Although I wasn't fully in control of my faculties, both before and over the Christmas period, I did enjoy looking at your last set of pics.
Haha! I like the odd TNT session from time to time. When I feel the urge, I vent my chaotic tendencies on hollowing out a massive crater, in which to put something close to being a small city or large industrial complex. Then when illuminated at night, I can imagine it's a colony/base burrowing into the side of an asteroid...that's the plan!
Have you had a chance to look at some of the new features? Auto loading chest carts with hopers, automated farms, light sensors and weighted pressure plates! Im going to go mad with ideas when this is released.
Have you had a chance to look at some of the new features? Auto loading chest carts with hopers, automated farms, light sensors and weighted pressure plates! Im going to go mad with ideas when this is released.
I did! Very gadget friendly stuff, but I had to hold back from looking too deeply, so that what time I have I can feasibly spend on getting this 1.4.6. update out! It would be truly awful if 1.5 caught up with me before that.
Mojang do seem to be hard at work trying to cover all sorts of popular areas at the moment, like HD, easy terrain texture switching, redstone stuff, etc.
I'm currently busy preparing for an ISP switch and hadn't realized quite how much of my stuff is interwoven in with my old service provider! There's got be more entertaining ways of spending my limited leisure time than scrolling through reams of notes and old records to make sure I can access all my old contacts. Gah!
>.<'. Well the next move is PvP. Finally good use for some of my war machines. Dont feel rushed for this, No one has the right to tell you to pick up the pace unless they themselves could do so. Best of luck with it ^.^
>.<'. Well the next move is PvP. Finally good use for some of my war machines. Dont feel rushed for this, No one has the right to tell you to pick up the pace unless they themselves could do so. Best of luck with it ^.^
Ah! Thanks, Hunter. I'll get there eventually...though RL stuff seems to run faster and bigger the older you get!
Spyro that is the bleed over he mentioned, and he said he could not replicate it using mc patcher, and asked if you use optifine. If this is the case again as he mentioned the texture could have been poorly resized because of how it works.
A mod that is compatible with this texturepack without needed textures:
Click it!
Rollback Post to RevisionRollBack
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
You may or may not have seen this but there a guide to uploading your text pack to bukkit. Will you do that or can it not support it?
You can put HD stuff on Bukkit it just won't get pulled into the Curse Client as that only supports the 16x textures last I looked.
That said, with native HD support coming in 1.5 I expect that to change.
Without the HD support in the Curse Client, Planet Minecraft is almost a better choice. (Not that you have to chose one or the other but there is only so much free time to update things on various sites.) Once there is HD support in the Curse Client though, I'd strongly suggest going with Bukkit. (If for no other reason than having Curse premium is nice)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Glimmar what I meant was the very top 2 pixels of the Diamond Axe was showing on the texture at the bottom of the diamond axe.
My next update might fix this if you're using Optifine. Have a look a few comments above, ksheep and I discussed what the problem was most likely due to.
Spyro that is the bleed over he mentioned, and he said he could not replicate it using mc patcher, and asked if you use optifine. If this is the case again as he mentioned the texture could have been poorly resized because of how it works.
A mod that is compatible with this texturepack without needed textures:
Click it!
Many thanks, and nice banner. The mod and graphics are very compatible with each other, because I created those very same textures for Pchan3!
TheBlockMonkey politely asked me if he could re-use the textures, and as the mod is still one of my favourites, I of course gave permission. It's nice to see it's still as popular and thank you for showing it off so nicely in your banner.
If you look in my OP under the Mod Section. You will find a fair few extra airship textures if you want to change the look of things.
Here are all the skins I provided to pchan3 during development of the mod
Airship Boat Types
(rename to 'airship' and follow mod instructions)
You also need a separate 'balloon' skin. Here are my designs so far! HD Balloon Skin Types
(rename to 'balloon' and follow mod instructions for use)
I also provided pchan3 with a complete set of Steampunk icons. These are already in the mod.
You can put HD stuff on Bukkit it just won't get pulled into the Curse Client as that only supports the 16x textures last I looked.
That said, with native HD support coming in 1.5 I expect that to change.
Without the HD support in the Curse Client, Planet Minecraft is almost a better choice. (Not that you have to chose one or the other but there is only so much free time to update things on various sites.) Once there is HD support in the Curse Client though, I'd strongly suggest going with Bukkit. (If for no other reason than having Curse premium is nice)
Happy New Year, mate! Hope you and yours had a nice break over the festive season.
Although I wasn't fully in control of my faculties, both before and over the Christmas period, I did enjoy looking at your last set of pics.
Haha! I like the odd TNT session from time to time. When I feel the urge, I vent my chaotic tendencies on hollowing out a massive crater, in which to put something close to being a small city or large industrial complex. Then when illuminated at night, I can imagine it's a colony/base burrowing into the side of an asteroid...that's the plan!
Heh - I try to blast the dunes level with the ground, so I can pretend that there is some science to it, not just making things go *BOOM!*
Failed pretty thoroughly in that regard on one area though - How was I supposed to know that there was a ravine hidden under the desert?... Right near the shore of a river, so I had to dam off the waterfall before A. Covering it back over and B. Going exploring.
One side effect of the desert reclamation - I won't need to worry about glass or sandstone for a while. Time to build some brownstone tenements for my villagers.... Row houses should be easy to build. Already have some started in brick.
The villagers seem to have moved out of my mortuary on a permanent basis - but the nearby asylum still has a full quota. Wish that I could get the beggars to breed and spread out - but they seem to like the insane asylum.... The padded rooms are all filled up. (If I need to I can recover some grey wool from them, replace it with white - but it wouldn't go very far.)
Finally back at my computer… although I may be away from it most of tomorrow ¬_¬
Just went through the last week and a half worth of new Mod Textures (mostly Vermillion's), and I think I've got them all. I will try to get something thrown together in the next few days, but my internet connection is a bit spotty at the moment. It took the better part of an hour of reloading to get the page of GregTech textures to load properly…
This probably won't be tested as thoroughly as previous ones, as I've been having issues with mods lately, so I will be relying on you all to tell me if there's any glaring errors. I will probably include the older textures, even though most are probably out of date, but I will probably put them in a subfolder of "Use at your own risk" sort of thing… And actually, if I could get some people willing to test it and find out which texture sheets are out of date and which aren't it would be greatly appreciated.
Anyway, last call for new mod textures! If you want them included in the next iteration of the mod texture pack, get them to me soon!
The Meaning of Life, the Universe, and Everything.
Location:
Middle Earth
Join Date:
2/1/2012
Posts:
381
Minecraft:
VermillionX
Member Details
lol... GregTech updates with new blocks every couple of days and i'm behind on some other versions of mod textures that are for 1.4.2, but not for ones that are 1.4.6.
GregTech just released a new version today with another entire sheet of sprites and tripled the amount of content in the old ones. *cries*
gregtechmod/textures/items.png (1.4.6 version)
gregtechmod/textures/blocks.png (1.4.6 version - some textures are temps)
Happy New Year, ksheep. Hope everything went ok for your break, if indeed you managed to have a rest!
I think as usual you've hit on what may be the problem. I thought I'd changed all the item animations in both packs to 64x, but just checking now it seems the diamond tool animations in the 32x pack are still at 32x, whereas all the other items are 64x, so spyro201 has highlighted it in time for me to change things before I update. It might not fix the problem, but at least all the items, both animated or not will be the same scale in both packs as intended.
Enjoy and thanks.
ItsHunter is right, I recall someone saying they were working on a language pack, but it's very remiss of me when I say I can't remember who that was.
If I had to think of a name off the top of my head I'd have probably said your name, mate! Happy New Year to you too!
Got distracted from my airship - doing a bit of 'desert reclamation' - destroying an entire desert biome, leaving the whole thing flat as a board and covered in grass... just so I could have more sheep to use for wool to finish the airship.... plus, I had three full stacks of TNT, and dunes go *Boom!* so nicely....
The Auld Grump
Happy New Year to you too, sir.
Although I wasn't fully in control of my faculties, both before and over the Christmas period, I did enjoy looking at your last set of pics.
Haha! I like the odd TNT session from time to time. When I feel the urge, I vent my chaotic tendencies on hollowing out a massive crater, in which to put something close to being a small city or large industrial complex. Then when illuminated at night, I can imagine it's a colony/base burrowing into the side of an asteroid...that's the plan!
I did! Very gadget friendly stuff, but I had to hold back from looking too deeply, so that what time I have I can feasibly spend on getting this 1.4.6. update out! It would be truly awful if 1.5 caught up with me before that.
Mojang do seem to be hard at work trying to cover all sorts of popular areas at the moment, like HD, easy terrain texture switching, redstone stuff, etc.
I'm currently busy preparing for an ISP switch and hadn't realized quite how much of my stuff is interwoven in with my old service provider! There's got be more entertaining ways of spending my limited leisure time than scrolling through reams of notes and old records to make sure I can access all my old contacts. Gah!
Ah! Thanks, Hunter. I'll get there eventually...though RL stuff seems to run faster and bigger the older you get!
Eloraam/machine/machine1.png
This is a certainly darker version of the clean green RP textures. Eloraam would probably be pssed at seeing her textures butchered like this, lol.
Here's some other mod support I don't think I posted, for the Advanced Solars Mod that's used in FTB.
advsolar/adv_items.png
advsolar/advsolar_texture.png
The highest tier of solars are rather bright on top and look like they glow at night (they don't though).
A mod that is compatible with this texturepack without needed textures:
Click it!
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
That said, with native HD support coming in 1.5 I expect that to change.
Without the HD support in the Curse Client, Planet Minecraft is almost a better choice. (Not that you have to chose one or the other but there is only so much free time to update things on various sites.) Once there is HD support in the Curse Client though, I'd strongly suggest going with Bukkit. (If for no other reason than having Curse premium is nice)
Nice one, mate!
I will get round to it as soon as possible, but probably not until it's more compatible with HD packs. (see The_Fool76's comment below).
My next update might fix this if you're using Optifine. Have a look a few comments above, ksheep and I discussed what the problem was most likely due to.
Exactly so.
Many thanks, and nice banner. The mod and graphics are very compatible with each other, because I created those very same textures for Pchan3!
TheBlockMonkey politely asked me if he could re-use the textures, and as the mod is still one of my favourites, I of course gave permission. It's nice to see it's still as popular and thank you for showing it off so nicely in your banner.
If you look in my OP under the Mod Section. You will find a fair few extra airship textures if you want to change the look of things.
Here are all the skins I provided to pchan3 during development of the mod
Airship Boat Types
(rename to 'airship' and follow mod instructions)
You also need a separate 'balloon' skin. Here are my designs so far!
HD Balloon Skin Types
(rename to 'balloon' and follow mod instructions for use)
I also provided pchan3 with a complete set of Steampunk icons. These are already in the mod.
Happy New Year, mate! Hope you and yours had a nice break over the festive season.
IyellRB, as mentioned above, this is an excellent banner, may I use it in my OP to point to TheBlockMonkey's continuation mod?
Failed pretty thoroughly in that regard on one area though - How was I supposed to know that there was a ravine hidden under the desert?... Right near the shore of a river, so I had to dam off the waterfall before A. Covering it back over and B. Going exploring.
One side effect of the desert reclamation - I won't need to worry about glass or sandstone for a while. Time to build some brownstone tenements for my villagers.... Row houses should be easy to build. Already have some started in brick.
The villagers seem to have moved out of my mortuary on a permanent basis - but the nearby asylum still has a full quota. Wish that I could get the beggars to breed and spread out - but they seem to like the insane asylum.... The padded rooms are all filled up. (If I need to I can recover some grey wool from them, replace it with white - but it wouldn't go very far.)
The Auld Grump
Just went through the last week and a half worth of new Mod Textures (mostly Vermillion's), and I think I've got them all. I will try to get something thrown together in the next few days, but my internet connection is a bit spotty at the moment. It took the better part of an hour of reloading to get the page of GregTech textures to load properly…
This probably won't be tested as thoroughly as previous ones, as I've been having issues with mods lately, so I will be relying on you all to tell me if there's any glaring errors. I will probably include the older textures, even though most are probably out of date, but I will probably put them in a subfolder of "Use at your own risk" sort of thing… And actually, if I could get some people willing to test it and find out which texture sheets are out of date and which aren't it would be greatly appreciated.
Anyway, last call for new mod textures! If you want them included in the next iteration of the mod texture pack, get them to me soon!
GregTech just released a new version today with another entire sheet of sprites and tripled the amount of content in the old ones. *cries*
gregtechmod/textures/items.png (1.4.6 version)
gregtechmod/textures/blocks.png (1.4.6 version - some textures are temps)
gregtechmod/textures/metaitems/dusts.png
*sigh*