So I started a new survival world with the latest snapshot with a seed that has a village right over and through a cave system and next to a jungle. I've moved three of the villagers to a treetop village I'm building, and removed all the doors from the original village so they wouldn't go back. I know they recognize as houses what they're supposed to recognize as houses because they hide in them at night. Trouble is, they're not breeding. I have three houses right now, with three villagers. Is there some villager to house ratio that is needed before they breed? If so, what is it?
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
For a small village in a range of 40 tiles it's 2houses = 1villager so you need more houses.
for a middle village with a range of around 60-100 tiles it 3houses = 2villager
for a huge village with a range of around 140+ tiles it's infinity.
I have tested it a lot, really a lot. Wiki says it only correct for the small village.
But if you have many houses spread apart a lot then you probably need less houses for more villager.
Tristram has around 30-40 houses a size over 140+ and has around 200-400 villager or more on a daily breeding basis right now. So better don't make your village to big.
Although after breeding the parents will take a short rest, or wait till a new adult is there. With 3 villager you could get them to breed 2 childs, then they will wait till both are grown up and then you could increase it to 3 more children.
I'm a bit confused by that too. Do those numbers mean how many floor/roof/door blocks are placed?Actually, I've got another question: can they recognize apartments as separate houses? By this I mean, can they understand that two doors with the same roof but separated by walls are different houses? From what I've seen so far, it seems more likely they'd think it's two houses even if they connected to one big room. Also, can they understand it if one houses's roof if the floor of another, or will they think that both doors have the same roof?
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
They are clearly flaws in this system. Since doors are the absolute determinant factor, villagers will ignore everything else about a house, such as its size, the number of other villagers occupying it, and its level of protection from the outside world. It's sad, really. Hopefully, Jon can work out the kinks.
Here I tried to simulate a bit Tristram, but I never could simulate it, I guess there is just too many I would need to think about for it to truly come out like my Tristram.
So it's a plain 105x75 village area. With exact 36 houses. 30 in the middle and 3 on each side.
At first the villager stayed around point A, nearly all because of their socialise behaviour. They breeded up too 12. Because they didn't recognised all the houses. I added a fence system to lead them more back to B (blue lines are the new fences). It worked and they spread out because of their pathfinding. The population then increased to 17! Which is still not the half. I gave it more time, they spreaded more out, and the population rised to 25. After more time, the population rised even further.
It's a slow growth with such a village which can lead to a infinity population growth already, but only slow. If I would have made it a bit smaller it would stay around 3houses/2 villager and only increase rarly.
Edit:
Ignore the citys in the background, they are further away then 50 tiles and have no influence at all, to be sure I killed everything there and destroyed all doors.
Although it's really only a guess that the villager will recognise houses and villager around 40-60 tiles in a direct. That's why I use here now 50. It works out if you use these numbers.
Thank you! I understand this all a lot better now. So, because my treetop village will be somewhat spread out because I'm trying to center them around the big jungle trees, I should end up with way more villagers than I have houses?
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Isn't it because zombies should be able to make villages deserted the reason the doors are what is recognised as houses?
Oh, wait a minute. I hadn't thought of that before. Zombies have a lot more power now than I thought they did. The ability to force villager breeding to stop by removing "houses" is kind of scary.
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Don't worry about it, with more villager you get more golems. Actually you should be more worried about the golems. If you ever hit a villager it could get nasty for you then XD. Zombies you can drive away easily with light and a nice city layout with fences, trees and houses or walls. But these golems are bad news for ya :wink.gif:.
I made a couple of test rooms for breeding and what happened was, I had 3 golems and they would group together at one house.
When another house was getting attacked by zombies, they would only reach it in time where the zombie was in the room mauling people in the house. The golems couldn't get in the house to save people and this process repeated until almost everyone was dead.
I made a couple of test rooms for breeding and what happened was, I had 3 golems and they would group together at one house.
When another house was getting attacked by zombies, they would only reach it in time where the zombie was in the room mauling people in the house. The golems couldn't get in the house to save people and this process repeated until almost everyone was dead.
It's even worse when a golem spawns inside a house. They're totally trapped unless you dig a way out for them, and I don't think they can open doors either way.
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Never said that these golems are a problem for the zombies, but for players! XD Just be in a house and bitchslap a villager can get you into a kind of prison state hehe.
Yeah I had the same problem with them, they are standing on certain spots at night. Can't really get why they choose these spots. But they collect on them. Although they spawn on roofs and trees, only getting down when they are attacked.
Lot of wired behaviour. Some golems even go straight away from a village into nirvana.
They can't really 'leave' because a new one spawns in its stead, hence why golem iron farms are so effective.
They are just bulky, maybe it does force us to think about village design most importantly.
I still don't get breeding. Sometimes, I can refrain from building a single door, and the villagers will pop out children like they're trying to start their own baseball teams. Or we can look at my current village, where I have cordoned off six rooms with new doors, and not a single villager has reproduced since I arrived in town. Strangely enough, though, another golem has spawned! What?
I still don't get breeding. Sometimes, I can refrain from building a single door, and the villagers will pop out children like they're trying to start their own baseball teams. Or we can look at my current village, where I have cordoned off six rooms with new doors, and not a single villager has reproduced since I arrived in town. Strangely enough, though, another golem has spawned! What?
I'm starting to get confused and frustrated with them too.
16 'houses' and they stay to 5 villagers. You know how people say you relog for kids to change occupation? It works for a adults, it simply updates the skin, the villagers were already a different job, they just haven't updated visually.
Back on topic: It's been about a mc week and they had a kid the first day, I guess they reached their cap but I don't see how that's possible with all the empty homes.
I made this village. There are 32 houses, plus the tower in the middle. The tower has four doors, all the houses have one. So, thirty-six doors in total. I spawned only two villagers. I then walked away for an hour or two. This is what I returned to...
Apparently the testificates have never heard of the word "restraint."
Apparently the testificates have never heard of the word "restraint."
They also haven't heard the word "consistency".
Seriously, remember that town where I cordoned off six rooms and nothing happened?
I killed four villagers, and STILL, no children in sight. Maybe they're abstinent?
So, I visit another town nearby. I put up a few more doors than I had in the last town.
I am seeing better results! At least four children already, of all different kinds!
I just wish Testificate breeding was more consistent.
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Thank you! I understand this all a lot better now. So, because my treetop village will be somewhat spread out because I'm trying to center them around the big jungle trees, I should end up with way more villagers than I have houses?
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Oh, wait a minute. I hadn't thought of that before. Zombies have a lot more power now than I thought they did. The ability to force villager breeding to stop by removing "houses" is kind of scary.
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
When another house was getting attacked by zombies, they would only reach it in time where the zombie was in the room mauling people in the house. The golems couldn't get in the house to save people and this process repeated until almost everyone was dead.
It's even worse when a golem spawns inside a house. They're totally trapped unless you dig a way out for them, and I don't think they can open doors either way.
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
They are just bulky, maybe it does force us to think about village design most importantly.
16 'houses' and they stay to 5 villagers. You know how people say you relog for kids to change occupation? It works for a adults, it simply updates the skin, the villagers were already a different job, they just haven't updated visually.
Back on topic: It's been about a mc week and they had a kid the first day, I guess they reached their cap but I don't see how that's possible with all the empty homes.
This is not only wrong out of context, it's stupid IN context.
Apparently the testificates have never heard of the word "restraint."
They also haven't heard the word "consistency".
Seriously, remember that town where I cordoned off six rooms and nothing happened?
I killed four villagers, and STILL, no children in sight. Maybe they're abstinent?
So, I visit another town nearby. I put up a few more doors than I had in the last town.
I am seeing better results! At least four children already, of all different kinds!
I just wish Testificate breeding was more consistent.