Personally, I like the addition of enderman, as them taking a single block is enough to annoy, but not destroy. I build my houses out of cobble and wood, so retrieving a single block of whatever was taken wont be much hassle, though I can understand why you are angry if you made a house entirely out of obsidian. (Too time consuming and not really worth it... it takes a whole minute just for 4, hate to see how long for even a small hut.) And as I stated before, I would prefer a few enderman over a creeper any day.
Lazy Crafter's obsidian hut:
1. Find lava source
2. Fill inventory with buckets
3. Fill all but one bucket with lava
4. Create a dirt mold* in the shape of the first layer of your hut.
5. Fill with lava
6. Add water.
And repeat until hut is built. It's quite a bit safer than obsidian mining, in my opinion.
I could see people not wanting endermen to take "heavy" materials like obsidian or bed rock, but making them only pick up stuff like dirt or sand is just boring and pointless and ruins any challenge.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
You'd be suprised how long it takes mojang to put simple things into the game.
Not really, they're notoriously slow.
This, however, is not a time consuming endeavor. You delete code, and make a menu option.
And it would be very difficult, you would have to recode the entire NPC behavior based on on boolean statement.
If you don't know anything about coding, don't say how long or short something will take.
I program HTML, modified Duke Nukem 3D back in the day, and coded flash games. I know enough to know that this is not a time consuming endeavor.
And, also, I honestly don't care if any of it would make you have to wait a little.
And if you don't want to play on peaceful man up and deal with it, protect your **** better.
Quit being a little bitchlet and try actually defending your stuff.
Haha, says the guy losing. his. freaking. mind over the notion of having to wait a little for Mojang to implement a minor feature into the game.
Personally, I'd rather not be bothered having to anticipate and counter some unbelievably poor game dynamic you're so desperately defending. Seriously, think about what you're defending. NPCs taking apart your building and making circles on the ground. It's amazing the stupid things some people will romanticize.
I think endermen should keep picking up all blocks. However I also think they should be extremely rare mobs(and possibly turn hostile if you hit them.. and do more damage).
So with that rarity in mind they won't slowly decay your builds.
1. Find lava source
2. Fill inventory with buckets
3. Fill all but one bucket with lava
4. Create a dirt mold* in the shape of the first layer of your hut.
5. Fill with lava
6. Add water.
And repeat until hut is built. It's quite a bit safer than obsidian mining, in my opinion.
*Might be spelled wrong, too tired to care.
Huh... Never thought of doing that, makes sense though. My opinion though, its still too time consuming for me, and its a little pointless... Well, obsidian is creeper-proof, so, I can see how that would help, But I'd rather just fix a stone and wood house if it gets blown up. the main theing I hate with creepers is the unnatural crater they leave in the ground, and how there is never enough dirt in the hole to fill it.
The fact that they can pick up bedrock is just insane. That should be fixed, as well as TNT. What if they placed it down next to a redstone wire/torch/etc.? Other than that, I think Endermen are pretty cool.
I think endermen should keep picking up all blocks. However I also think they should be extremely rare mobs(and possibly turn hostile if you hit them.. and do more damage).
So with that rarity in mind they won't slowly decay your builds.
They are semi rare already, I couldn't wait any longer for 1.8... But I only see one group a night, in between 2-5 enderman per group. And most of the time they are plenty away from where you are (Cant see them when fog is turned on to short).
Also, I like (and hate...) how they turn aggressive just by looking at them. Creeps me out when They stare back... I think they had a bad experience with a staring contest XD.
The fact that they can pick up bedrock is just insane. That should be fixed, as well as TNT. What if they placed it down next to a redstone wire/torch/etc.? Other than that, I think Endermen are pretty cool.
Agreed, bedrock needs to be unmovable. Tnt though, I find quite funny. I hate redstone torches, as they put out little light, ans I just use buttons for activating my contraptions, that or levers. Them placing tnt down by an active redstone would be hilarious, I mean, what are the chances? Of them picking up tnt, and placing right next to an active redstone wire/torch/lever/etc. Thou I agree, tnt should not be movable. Heres a small list of unmovables I think.
Heck, we're lucky the Enderman doesn't have a PREFERENCE for player-placed blocks.
This man speaks the truth, just light your stuff properly and you don't need to worry about any of this. All in all it is only a very minor inconvenience anyway.
Letting other mobs in to attack you.
Making the game challenging.
Haha. Dude, you're delusional. That's not how this works. It's amazing that you're defending something you don't even understand. Dougs operate in the distance, gradually over time, and don't target anything to "get at you". They certainly don't try to take out your walls in any coherent manner. They just move random blocks. And make circles on the ground. Slowly, but accumulatively. They certainly can't coordinate an attack or anything. I'm sure one time out of a thousand they'll actually end up making an opening in a wall in a way that would let a baddy in, but the other baddies generally aren't going to spawn close enough to that opening to actually use it, let alone know how to. This gradual, random block destroying isn't designed to add a challenge of letting baddies "get at you", and it isn't going to have that effect. The effect it is going to have, however, is that you're return to an area you haven't been at in a little while to find that they moved a bunch of random blocks around in the most ugly and pointless kind of way. They don't add challenge, there is nothing dynamic or adventurous about their block manipulation. They're not trying to get at you. It's just random block movement that's going to accumulate over time and be a complete and total pain in the ass.
Sure sounds good to me.
You wouldn't be able to grasp good game mechanics, you made flash games.
...you, sir, are a genius.
Also, HTML isn't real coding.
Neither is making flash games
Lol, shows how much you know. Coding flash is just as much coding as java is.
Either way, it's not a time consuming endeavor. You're freaking out over nothing.
Chill. The. ****. Out. Homie.
Go outside. Call a friend. Eat a pizza. Watch a movie. Stop losing your mind over this.
Just imagine Endermen tearing apart redstone circuitry, ugh.
It's not surprising that the guy with the philosophy-related username is the one smart enough to anticipate how bad of an idea it is for dougs to move blocks.
Here's what I'm trying to say as simple as possible.
In minecraft survival, things will actively try to destroy your work, kill you whatever. That's what should happen in survival. That's what the game mode should be.
If you want to build a giant creeper replica in survival, go ahead, do it. But don't complain and demand things are taken out/changed just so your unnecessary structure can never be touched ever. If you say that something should be removed from survival because it "endangers your constructions", then you should be playing creative.
If you want to build in survival fine, go ahead. Just don't complain and try to remove challenging or dangerous just because your buildings are destroyed/damaged whatever.
That's all I'm trying to say.
Thank you, see on this, I agree with you 100%. But, we went so off-topic (by we, I mean everyone who was arguing with each other) that we were blind to see the foundation, or premise, of the argument.
That was just you trying to sting ******** together and sound intelligent. Feel free to reorganize your thoughts, and post without using a thesaurus to attempt to sound intelligent.
If you don't understand what I said, I'd appreciate it if you'd be a bit more specific about which part is giving you trouble. (Also, what words do you think must have come from a thesaurus? "Logical"? "Dynamic"? I'm genuinely curious here.)
Endermen can destroy your structures.
You said you are fine with that.
Actually, I didn't. This is the key point of the bit you didn't read. I am fine with the idea of mobs being able to damage structures, as manifested in the current version (1.7.3) and prior versions of Minecraft. I like how it works now, and my original post contains a multi-paragraph explanation of why I like it that way, and why I believe that allowing endermen to carry off bits of your structures would compromise that.
You disagree, claiming that this concern is invalid on the grounds that the manner in which I play the game is objectively incorrect, a baffling assertion that you try to support by appealing to the nature of the game, which you then insist must be changed.
In essence, you're trying to have it both ways, extolling the gameplay of Minecraft to claim that we're wrong in liking the current gameplay of Minecraft. So we have:
Endermen aren't altering the "status quo",
But:
they are just another hostile mob trying to ruin kill you in a different way.
…when I specifically called out this "different way" as the reason for my dissatisfaction. And then:
They have the same "mobs-versus-creations dynamic" as creepers. They execute this dynamic differently, but the dynamic is still there.
…when I wrote several paragraphs identifying the relevant gameplay characteristics of the creeper and compared them to the enderman, explaining in detail why I found one objectionable and not the other.
You're trying to argue, in vague, abstracted terms, that the scope of the change is small, but I have argued in concrete, specific terms, and in some detail, the precise changes I do not like and the reasons that the change will be disruptive. Your argument simply does not address my objections.
You'd be suprised how long it takes mojang to put simple things into the game.
And it would be very difficult, you would have to recode the entire NPC behavior based on on boolean statement.
If you don't know anything about coding, don't say how long or short something will take.
Actually, it's very unlikely that removing the behavior, or even conditionally disabling it, would be particularly difficult or time-consuming.
Letting other mobs in to attack you.
Making the game challenging.
Did you see my original post? I can give you a link if you missed it.
You wouldn't be able to grasp good game mechanics, you made flash games.
This is a total non sequitur. The platform is essentially independent of the gameplay. Do you have any idea how big the Flash-based game industry is, or are you assuming that every single one of their customers also isn't able to grasp good game mechanics?
Also, HTML isn't real coding.
Neither is making flash games
For the record, what gives you the authority to decide what is and is not "real coding", or comment on implementation difficulty?
Lazy Crafter's obsidian hut:
1. Find lava source
2. Fill inventory with buckets
3. Fill all but one bucket with lava
4. Create a dirt mold* in the shape of the first layer of your hut.
5. Fill with lava
6. Add water.
And repeat until hut is built. It's quite a bit safer than obsidian mining, in my opinion.
*Might be spelled wrong, too tired to care.
Not really, they're notoriously slow.
This, however, is not a time consuming endeavor. You delete code, and make a menu option.
I program HTML, modified Duke Nukem 3D back in the day, and coded flash games. I know enough to know that this is not a time consuming endeavor.
And, also, I honestly don't care if any of it would make you have to wait a little.
Haha, says the guy losing. his. freaking. mind over the notion of having to wait a little for Mojang to implement a minor feature into the game.
Personally, I'd rather not be bothered having to anticipate and counter some unbelievably poor game dynamic you're so desperately defending. Seriously, think about what you're defending. NPCs taking apart your building and making circles on the ground. It's amazing the stupid things some people will romanticize.
So with that rarity in mind they won't slowly decay your builds.
Huh... Never thought of doing that, makes sense though. My opinion though, its still too time consuming for me, and its a little pointless... Well, obsidian is creeper-proof, so, I can see how that would help, But I'd rather just fix a stone and wood house if it gets blown up. the main theing I hate with creepers is the unnatural crater they leave in the ground, and how there is never enough dirt in the hole to fill it.
Letting other mobs in to attack you.
Making the game challenging.
Sure sounds good to me.
You wouldn't be able to grasp good game mechanics, you made flash games.
Also, HTML isn't real coding.
Neither is making flash games
They are semi rare already, I couldn't wait any longer for 1.8... But I only see one group a night, in between 2-5 enderman per group. And most of the time they are plenty away from where you are (Cant see them when fog is turned on to short).
Also, I like (and hate...) how they turn aggressive just by looking at them. Creeps me out when They stare back... I think they had a bad experience with a staring contest XD.
Agreed, bedrock needs to be unmovable. Tnt though, I find quite funny. I hate redstone torches, as they put out little light, ans I just use buttons for activating my contraptions, that or levers. Them placing tnt down by an active redstone would be hilarious, I mean, what are the chances? Of them picking up tnt, and placing right next to an active redstone wire/torch/lever/etc. Thou I agree, tnt should not be movable. Heres a small list of unmovables I think.
Bedrock
Tnt
Gold/Iron/Diamond Blocks
Obsidian
Everything else should be fair game.
That made me chuckle.
This man speaks the truth, just light your stuff properly and you don't need to worry about any of this. All in all it is only a very minor inconvenience anyway.
Haha. Dude, you're delusional. That's not how this works. It's amazing that you're defending something you don't even understand. Dougs operate in the distance, gradually over time, and don't target anything to "get at you". They certainly don't try to take out your walls in any coherent manner. They just move random blocks. And make circles on the ground. Slowly, but accumulatively. They certainly can't coordinate an attack or anything. I'm sure one time out of a thousand they'll actually end up making an opening in a wall in a way that would let a baddy in, but the other baddies generally aren't going to spawn close enough to that opening to actually use it, let alone know how to. This gradual, random block destroying isn't designed to add a challenge of letting baddies "get at you", and it isn't going to have that effect. The effect it is going to have, however, is that you're return to an area you haven't been at in a little while to find that they moved a bunch of random blocks around in the most ugly and pointless kind of way. They don't add challenge, there is nothing dynamic or adventurous about their block manipulation. They're not trying to get at you. It's just random block movement that's going to accumulate over time and be a complete and total pain in the ass.
...you, sir, are a genius.
Lol, shows how much you know. Coding flash is just as much coding as java is.
Either way, it's not a time consuming endeavor. You're freaking out over nothing.
Chill. The. ****. Out. Homie.
Go outside. Call a friend. Eat a pizza. Watch a movie. Stop losing your mind over this.
It's not surprising that the guy with the philosophy-related username is the one smart enough to anticipate how bad of an idea it is for dougs to move blocks.
Kudos.
LMFAO, wireless keyboard fail. this is why i always use wired devices....
>Implying that Java is REAL coding compared to HTML, flash, or anything else
I've read some idiotic posts...but god damn
Thank you, see on this, I agree with you 100%. But, we went so off-topic (by we, I mean everyone who was arguing with each other) that we were blind to see the foundation, or premise, of the argument.
If you don't understand what I said, I'd appreciate it if you'd be a bit more specific about which part is giving you trouble. (Also, what words do you think must have come from a thesaurus? "Logical"? "Dynamic"? I'm genuinely curious here.)
Actually, I didn't. This is the key point of the bit you didn't read. I am fine with the idea of mobs being able to damage structures, as manifested in the current version (1.7.3) and prior versions of Minecraft. I like how it works now, and my original post contains a multi-paragraph explanation of why I like it that way, and why I believe that allowing endermen to carry off bits of your structures would compromise that.
You disagree, claiming that this concern is invalid on the grounds that the manner in which I play the game is objectively incorrect, a baffling assertion that you try to support by appealing to the nature of the game, which you then insist must be changed.
In essence, you're trying to have it both ways, extolling the gameplay of Minecraft to claim that we're wrong in liking the current gameplay of Minecraft. So we have:
But:
…when I specifically called out this "different way" as the reason for my dissatisfaction. And then:
…when I wrote several paragraphs identifying the relevant gameplay characteristics of the creeper and compared them to the enderman, explaining in detail why I found one objectionable and not the other.
You're trying to argue, in vague, abstracted terms, that the scope of the change is small, but I have argued in concrete, specific terms, and in some detail, the precise changes I do not like and the reasons that the change will be disruptive. Your argument simply does not address my objections.
Actually, it's very unlikely that removing the behavior, or even conditionally disabling it, would be particularly difficult or time-consuming.
Did you see my original post? I can give you a link if you missed it.
This is a total non sequitur. The platform is essentially independent of the gameplay. Do you have any idea how big the Flash-based game industry is, or are you assuming that every single one of their customers also isn't able to grasp good game mechanics?
For the record, what gives you the authority to decide what is and is not "real coding", or comment on implementation difficulty?
If you don't like hostile mobs, play creative or turn them off in survival. Get a mod that disables Endermen only. Set it to daytime only.
Leave your bleeding crotch sissy arguments where they belong, 4chan.
█▀▀█ He made it so you couldn't have more than two lines in a signature.