Why don't you start with something smaller like visual basic and make a frogger clone?
But if you really want to make a minecraft clone remember to not copy and paste the code and just change some textures.
You're kinda making a new game if you just mod it. What's the purpose of making a game that's already made with just some new modifications instead of just modificating the current game?
oh thx i will do that and change alot of stuff but i will need a texturer
You don't just get a tutorial. You have to spend large amounts of time learning a programming language, and then months of implementing it into a game.
i've got a block model but i don't know how to make it to make worlds and to make a animated player model because its made from techne
if you'd like to help me plz post some code and if you'd like to help me make this player model compadible with my game Blockart
heres the code, my package is blockart
You can make a "game" using something like GameMaker, but outside of that you need to learn a programming language such as Python, Java, C++, or C# and how to use things like the Unity engine or Unreal engine.
You can make a "game" using something like GameMaker, but outside of that you need to learn a programming language such as Python, Java, C++, or C# and how to use things like the Unity engine or Unreal engine.
Oh lord. There's hundreds of these posts. Most of all, Minecraft is a very complex game. Not only would you have to learn and understand Java, you'd have to be close to a MASTER at Java. There's no tutorials on these kind of things for a reason, it requires a lot of time, a lot of ingenuity, and a heck of a lot of learning before you can even get started.
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If you can't strive for perfection, what can you strive for?
Step 1) Learn a programming language. I chose Java.
Step 2) Attempt to make a simple 2D game out of the primitive libraries supplied.
Step 3) Fail.
Step 4) Go searching for OpenGL rendering libraries.
Step 5) Find LWJGL.
Step 6) Attempt to make a simple 2D game out of that.
Step 7) Fail, because LWJGL is very complicated.
Step 8) Go searching for better OpenGL rendering libraries.
Step 9) Find JOGL.
Step 10) Attempt to make a simple 2D game out of that.
Step 11) Fail, because JOGL is confusing.
Step 12) Give up.
Step 13) 1 year later, find out that the LWJGL version didn't work because you put 'vec.x, vec.x, vec.x' instead of 'vec.x, vec.y, vec.z'.
Step 14) Go back to step 6/7.
You realise Minecraft has been in development for two YEARS, and is still a beta?
You can't just click your fingers and have a fully functional and optimised game. It takes months and years of dedicated work and a deep understanding of a language.
I would say I'm a pretty decent programmer (with C#, atleast). I looked at some code for games and it confused me. So you, since you do not even know a basic programming language (could that be made into a pun? #codejokes), have pretty much no chance of creating a game anywhere near as complex as minecraft.
If you want to start, make a simple 2D platformer where the objective is to reach an object. Start with a flat level, the protagonist and the object and working on collision detection and raising an event when the protagonist "hits" the object.
The most commonly used languages for game programming are probably C++, Java and perhaps UnrealScript (is that the name?). If you learn a more basic language first (something like Visual Basic or Small Basic) you should find it relatively easy to move to a C language or Java as the syntax is similar; I have no experience with UnrealScript, so I can't tell you about that one.
After that comes the complication of finding an engine; a lot of high-quality gaming engines are expensive. In the region of thousands of dollars (I'm assuming you're American) for some. Though, there are high quality free engines such as Unity3D (or just Unity) and the UDK (Unreal Development Kit, it uses the Unreal 3 Engine). You could always try making your own engine, though you'd need a large (large) amount of knowledge in your chosen programming language to do so.
Tip from a non game maker (only 3dmodeler); keep practicing at it, it will always look horrible at first, you will never ever get that one thing absolute correct.
And how many times have you tried Game maker... once, twice; then give up.
People spend years learning, and re-learning... And when you think theres nothing more to learn, some one else will come around and show you another way, that could mean less coding, or more coding but makes the "game" run smoother.
You will never be an expert in anything, and the day you think you do; then whats the point of getting up in the morning without any goals.
No. Nobody will play your game even if it is terrific, if it is a clone of Minecraft. People will flame and troll you, and if you don't know any programming languages, you can't just make a game. Also, read the friggin rules before posting.
no i mean making a GAME!
But if you really want to make a minecraft clone remember to not copy and paste the code and just change some textures.
oh thx i will do that and change alot of stuff but i will need a texturer
Learn a programming language. Minecraft uses Java.
And try to make your typing skills better.
if you'd like to help me plz post some code and if you'd like to help me make this player model compadible with my game Blockart
heres the code, my package is blockart
umm no
Then you cannot make a game.
You can make a "game" using something like GameMaker, but outside of that you need to learn a programming language such as Python, Java, C++, or C# and how to use things like the Unity engine or Unreal engine.
well im BAD at gamemaker
Then learn a programming language.
Making games is nowhere near as easy as you seem to think it is. You cannot just look at a tutorial and start making games, it doesn't work like that.
Step 2) Attempt to make a simple 2D game out of the primitive libraries supplied.
Step 3) Fail.
Step 4) Go searching for OpenGL rendering libraries.
Step 5) Find LWJGL.
Step 6) Attempt to make a simple 2D game out of that.
Step 7) Fail, because LWJGL is very complicated.
Step 8) Go searching for better OpenGL rendering libraries.
Step 9) Find JOGL.
Step 10) Attempt to make a simple 2D game out of that.
Step 11) Fail, because JOGL is confusing.
Step 12) Give up.
Step 13) 1 year later, find out that the LWJGL version didn't work because you put 'vec.x, vec.x, vec.x' instead of 'vec.x, vec.y, vec.z'.
Step 14) Go back to step 6/7.
Source:
My personal experience. :sad.gif:
or go to this:
And how many times have you tried Game maker... once, twice; then give up.
People spend years learning, and re-learning... And when you think theres nothing more to learn, some one else will come around and show you another way, that could mean less coding, or more coding but makes the "game" run smoother.
You will never be an expert in anything, and the day you think you do; then whats the point of getting up in the morning without any goals.