The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2011
Posts:
238
Location:
In a large pokemon forest
Minecraft:
Evanist
Xbox:
NOPE!
Member Details
Talking about Curly...
I use the spur and charge it, shooting lazar beams on the tower.
(Yes I started to play Cave story... And... Did not finish it. Play it while saving who you can... then doing everything right... end up in last cave, and cannot get threw because of difficulty lol)
(Yes I started to play Cave story... And... Did not finish it. Play it while saving who you can... then doing everything right... end up in last cave, and cannot get threw because of difficulty lol)
if you
1. talked to professor booster at the end of the labyrinth
2. didn't save curly after beating the core
you are locked out of the best ending
if you saved curly, then you will have to do a bit more for the best ending, in the plantation, you will find curly (who has lost her memory), talk to the guy with her and go to the migma graveyard, boost into the small room near the top. You will find a mushroom here, talk to it and answer a few questions and it will give you the (useless) mushroom badge. Check it in your inventory and talk to the mushroom again. defeat it, and return to the plantation and give it to curly.
after you beat undead core, enter the prefab building and jump down the hole to activate the true final dungeon.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2011
Posts:
238
Location:
In a large pokemon forest
Minecraft:
Evanist
Xbox:
NOPE!
Member Details
Well I am arrived at that I think.. but... Now I think I just need to do the final cave (Hidden), beat the game and finish it. I did save Curly, cause the first time I did talk to booster at end of labiryth, looked at gamefaq, facepalm, deleted my game, restarted, gone carefull to do everything well, then finish off to this place.
I will be going to try that afterwards... even if I don't have nemesis (That I did a error of not going into the hidden house after entering the place.
Anyway... back on topic
I shoot poison filled missiles at the tower
(And I meant creating my own weapon.)
I attack the tower with the Ballistic knife, and then attack it with the final fantasy V combo of:
Double cast
Bahamut 2 times
Mimic constantly this move
Basically mega flare a bunch of times.
(Was trying to find video... but... none were made -.-)
Talking about Curly...
I use the spur and charge it, shooting lazar beams on the tower.
(Yes I started to play Cave story... And... Did not finish it. Play it while saving who you can... then doing everything right... end up in last cave, and cannot get threw because of difficulty lol)
It is the Cave Story that binds us. 100 arcane Damage
1. talked to professor booster at the end of the labyrinth
2. didn't save curly after beating the core
you are locked out of the best ending
if you saved curly, then you will have to do a bit more for the best ending, in the plantation, you will find curly (who has lost her memory), talk to the guy with her and go to the migma graveyard, boost into the small room near the top. You will find a mushroom here, talk to it and answer a few questions and it will give you the (useless) mushroom badge. Check it in your inventory and talk to the mushroom again. defeat it, and return to the plantation and give it to curly.
after you beat undead core, enter the prefab building and jump down the hole to activate the true final dungeon.
Well I am arrived at that I think.. but... Now I think I just need to do the final cave (Hidden), beat the game and finish it. I did save Curly, cause the first time I did talk to booster at end of labiryth, looked at gamefaq, facepalm, deleted my game, restarted, gone carefull to do everything well, then finish off to this place.
I will be going to try that afterwards... even if I don't have nemesis (That I did a error of not going into the hidden house after entering the place.
Anyway... back on topic
I shoot poison filled missiles at the tower
Tower poisoned
My Attack: I use an Ammo Kit and fire the Death Machine at the Scorpion
Tower: -1,109, -91 Health: 22,259 / 25,000 Shields: 0 / 2,000 Status: = Sturdy Boosts: MEDIC! (+100 Health every post for 3 posts) Curses: Bleeding (-100 Health every post for 3 posts), Poisoned (-100 Health every post for 3 posts)
Decimation Machine: -, - Health: 6,000 / 6,000 Shields: 3,000 / 3,000 Ammo: 6,500 / 7,500 Weapons: Internal MOAB [Ammo Cost: 0| Damage: 3,500| Special Effects: Radioactive (Gives Target radiation poisoning), Shutdown (Disables Target's Shields), Game Over (Destroys Decimation Machine)] ACR 6.8 [Ammo Cost: 0| Damage: 200| Special Effects: None] Ballistic Knife [Ammo Cost: 200| Damage: 600| Special Effects: Puncturing (Causes Target to bleed)] Tesla Coil [Ammo Cost: 500| Damage: 800| Special Effects: None] Plasma Blaster [Ammo Cost: 800| Damage: 500| Special Effects: Amputate (Incapacitates Target)] Healing Kit [Ammo Cost: 500| Damage: 0| Special Effects: MEDIC! (+500 Health to Target)] Death Machine [Ammo Cost: 1,000| Damage: 1,000| Special Effects: None] Boosts: Fireproof Plating (+55% fire resistance), Anti-Freeze (+55% ice resistance), Surge Protector (+55% electricity resistance), Hull Replacement Machine (+200 Health every post), Shield Generator (+200 Shields every post), Dispenser (+500 ammo every post) Curses: None
Cargo Ship: Health: 4,000 / 4,000 Shields: 1,000 / 1,000 Weapons: Escort Cannons [Damage: 400| Special Effects: None] Boosts: Escort (Fires at any Vehicle that attacks), Ready for Deployment (Deploys Escort Ship when destroyed), Cargo (Carrying a Maus that deploys in 11 posts) Curses: Limited Use (Destroyed once Maus is deployed), Good Target (Attacks directed toward Cargo Ship cannot miss), Failure (If Cargo ship is destroyed, Maus will be destroyed)
UNSC Scorpion: -750, -750 Health: 3,000 / 5,000 Shields: 3,000 / 5,000 Weapons: M512 Cannon [Damage: 500| Special Effects: Flame (Has a 10% chance to ignite Target)] M247T Machine Gun [Damage: 250| Special Effects: Pierce [Has a 10% chance to bypass Shields and directly affect Health)] Boosts: Thick Armor (When Damaged, has a 10% chance to redirect all Damage to Shields) Curses: A Slow Drip (When Health is below 1,500, -250 Health and Shields every post)
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Health: 12,000
Shields: 5,000
Attacks: Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR) Wheatly(Requires wheatlyy) Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Time Capsule
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear: Construction: 40/150: █████████████████████████ Stats:
HP: 12,000
Shields: 3000
Weapons: Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invinciblefor 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas: Construction: 0/75 Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead Construction: 0/30 Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
Boosts: Constructing, indestructible until built
Rollback Post to RevisionRollBack
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Health: 12,000
Shields: 5,000
Attacks: Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR) Wheatly(Requires wheatly) Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Time Capsule
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear: Construction: 40/150: █████████████████████████ Stats:
HP: 12,000
Shields: 3000
Weapons: Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invinciblefor 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas: Construction: 0/75 Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead Construction: 0/30 Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
I cause attack the tower using the power of bad jokes.
Rollback Post to RevisionRollBack
Forever both a Chrono Trigger fan and a brony.
My avatar is an alien parasitic killing machine that has used all the DNA on the planet to make itself into the ultimate being.
Health: 12,000
Shields: 5,000
Attacks: Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR) Wheatly(Requires wheatly) Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Time Capsule
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear: Construction: 40/150: █████████████████████████ Stats:
HP: 12,000
Shields: 3000
Weapons: Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invinciblefor 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas: Construction: 0/75 Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead Construction: 0/30 Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
I heal the cargo ship.
There is no cargo plane.
Cargo Ship:
Health: 4,000 / 4,000
Shields: 1,000 / 1,000
Weapons:
Escort Cannons [Damage: 400| Special Effects: None]
Boosts: Escort (Fires at any Vehicle that attacks), Ready for Deployment (Deploys Escort Ship when destroyed), Cargo (Carrying a Maus that deploys in 11 posts)
Curses: Limited Use (Destroyed once Maus is deployed), Good Target (Attacks directed toward Cargo Ship cannot miss), Failure (If Cargo ship is destroyed, Maus will be destroyed)
Maus:
Health: 5,000/5,000
Shields: 5,000/5,000
Weapons:
Seat 1 (Pilot: None): 128 mm KwK 44 L/55 gun: 900 damage, Special effects: Pierce: Has 10% chance to bypass shields and directly affect health.
Seat 2 (Gunner: None): MG34 Machine Gun: 50 damage, Special effects: Full Automatic: Attacks 10 time in one attack
Boosts: None
Curses: Downfall: When the Scorpion's health gets below 1,500, the vehicle will continue to lose 250 health and shields per BioShock post until destroyed or the health gets above 1,500. Carried: The Scorpion cannot move, but can still be attacked, until Cargo ship deploys the vehicle.
Health: 12,000
Shields: 5,000
Attacks: Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR) Wheatly(Requires wheatly) Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Time Capsule
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear: Construction: 40/150: █████████████████████████ Stats:
HP: 12,000
Shields: 3000
Weapons: Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invinciblefor 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas: Construction: 0/75 Stats:
HP: 7,500
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 2 posts]
HP: 1000
Shields: 500
Main Cannon: 400 Damage
Hydra Fighter: [Charging time: 2 posts]
HP: 2000
Shields: 1000
Main Cannon: 200 Damage
Stub Fighter: [Charging time: 1 posts]
HP: 500
Shields: 250
Main Cannon: 100
Missiles: Ammo: 25/25 | Damage: 1000
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead Construction: 0/10 Stats:
HP: 4,500
Shields: 3,000
Attacks:
Main Cannon: 600 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 350 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 850 damage
I fire the Scorpion's cannon and machine gun at the decimation machine and also heal GLaCB's cargo ship.
UNSC Scorpion: -, - Health: 3,000 / 5,000 Shields: 3,000 / 5,000 Weapons: M512 Cannon [Damage: 500| Special Effects: Flame (Has a 10% chance to ignite Target)] M247T Machine Gun [Damage: 250| Special Effects: Pierce [Has a 10% chance to bypass Shields and directly affect Health)] Boosts: Thick Armor (When Damaged, has a 10% chance to redirect all Damage to Shields) Curses: A Slow Drip (When Health is below 1,500, -250 Health and Shields every post)
Health: 12,000
Shields: 5,000
Attacks: Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR) Wheatly(Requires wheatly) Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Time Capsule
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear: Construction: 40/150: █████████████████████████ Stats:
HP: 12,000
Shields: 3000
Weapons: Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invinciblefor 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas: Construction: 0/75 Stats:
HP: 7,500
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 2 posts]
HP: 1000
Shields: 500
Main Cannon: 400 Damage
Hydra Fighter: [Charging time: 2 posts]
HP: 2000
Shields: 1000
Main Cannon: 200 Damage
Stub Fighter: [Charging time: 1 posts]
HP: 500
Shields: 250
Main Cannon: 100
Missiles: Ammo: 25/25 | Damage: 1000
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead Construction: 0/10 Stats:
HP: 4,500
Shields: 3,000
Attacks:
Main Cannon: 600 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 350 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 850 damage
Boosts: Constructing, indestructible until built
Rollback Post to RevisionRollBack
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
I use the spur and charge it, shooting lazar beams on the tower.
(Yes I started to play Cave story... And... Did not finish it. Play it while saving who you can... then doing everything right... end up in last cave, and cannot get threw because of difficulty lol)
if you
1. talked to professor booster at the end of the labyrinth
2. didn't save curly after beating the core
you are locked out of the best ending
if you saved curly, then you will have to do a bit more for the best ending, in the plantation, you will find curly (who has lost her memory), talk to the guy with her and go to the migma graveyard, boost into the small room near the top. You will find a mushroom here, talk to it and answer a few questions and it will give you the (useless) mushroom badge. Check it in your inventory and talk to the mushroom again. defeat it, and return to the plantation and give it to curly.
after you beat undead core, enter the prefab building and jump down the hole to activate the true final dungeon.
I will be going to try that afterwards... even if I don't have nemesis (That I did a error of not going into the hidden house after entering the place.
Anyway... back on topic
I shoot poison filled missiles at the tower
600 bludgeoning Damage
400 arcane Damage
500 ballistic Damage to Scorpion
It is the Cave Story that binds us.
100 arcane Damage
100 bludgeoning Damage
Tower poisoned
My Attack: I use an Ammo Kit and fire the Death Machine at the Scorpion
Tower: -1,109, -91
Health: 22,259 / 25,000
Shields: 0 / 2,000
Status: = Sturdy
Boosts: MEDIC! (+100 Health every post for 3 posts)
Curses: Bleeding (-100 Health every post for 3 posts), Poisoned (-100 Health every post for 3 posts)
Decimation Machine: -, -
Health: 6,000 / 6,000
Shields: 3,000 / 3,000
Ammo: 6,500 / 7,500
Weapons:
Internal MOAB [Ammo Cost: 0| Damage: 3,500| Special Effects: Radioactive (Gives Target radiation poisoning), Shutdown (Disables Target's Shields), Game Over (Destroys Decimation Machine)]
ACR 6.8 [Ammo Cost: 0| Damage: 200| Special Effects: None]
Ballistic Knife [Ammo Cost: 200| Damage: 600| Special Effects: Puncturing (Causes Target to bleed)]
Tesla Coil [Ammo Cost: 500| Damage: 800| Special Effects: None]
Plasma Blaster [Ammo Cost: 800| Damage: 500| Special Effects: Amputate (Incapacitates Target)]
Healing Kit [Ammo Cost: 500| Damage: 0| Special Effects: MEDIC! (+500 Health to Target)]
Death Machine [Ammo Cost: 1,000| Damage: 1,000| Special Effects: None]
Boosts: Fireproof Plating (+55% fire resistance), Anti-Freeze (+55% ice resistance), Surge Protector (+55% electricity resistance), Hull Replacement Machine (+200 Health every post), Shield Generator (+200 Shields every post), Dispenser (+500 ammo every post)
Curses: None
Cargo Ship:
Health: 4,000 / 4,000
Shields: 1,000 / 1,000
Weapons:
Escort Cannons [Damage: 400| Special Effects: None]
Boosts: Escort (Fires at any Vehicle that attacks), Ready for Deployment (Deploys Escort Ship when destroyed), Cargo (Carrying a Maus that deploys in 11 posts)
Curses: Limited Use (Destroyed once Maus is deployed), Good Target (Attacks directed toward Cargo Ship cannot miss), Failure (If Cargo ship is destroyed, Maus will be destroyed)
Escort Ship:
Health: 1,000 / 1,000
Shields: 1,000 / 1,000
Weapons:
Cannons [Damage: 400| Special Effects: None]
Boosts: None
Curses: None
UNSC Scorpion: -750, -750
Health: 3,000 / 5,000
Shields: 3,000 / 5,000
Weapons:
M512 Cannon [Damage: 500| Special Effects: Flame (Has a 10% chance to ignite Target)]
M247T Machine Gun [Damage: 250| Special Effects: Pierce [Has a 10% chance to bypass Shields and directly affect Health)]
Boosts: Thick Armor (When Damaged, has a 10% chance to redirect all Damage to Shields)
Curses: A Slow Drip (When Health is below 1,500, -250 Health and Shields every post)
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I fire 4 ICBM's at the cargo ship.
I also switch from building aperture science to building my time capsule (round end protector)
Aperture Science:
Construction: 24/500 ████████████████████
Stats:
Health: 12,000
Shields: 5,000
Attacks:
Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR)
Wheatly (Requires wheatlyy)
Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Lavawall565's Vehicle Hangar:
Time capsule
Construction: (1/12) █ █ █ █ █ █
Stats:
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear:
Construction: 40/150: █████████████████████████
Stats:
Shields: 3000
Weapons:
Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invincible for 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas:
Construction: 0/75
Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead
Construction: 0/30
Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
Boosts: Constructing, indestructible until built
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Turns until I reveal next heal bus stat:
Flying heal bus(some imformation classified):
HP: 4000/4000
Shields: 3000/3000
Energy: 5000/5000
Check out my bad CTM map reviews here.
Aperture Science:
Construction: 24/500 ████████████████████
Stats:
Health: 12,000
Shields: 5,000
Attacks:
Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR)
Wheatly (Requires wheatly)
Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Lavawall565's Vehicle Hangar:
Time capsule
Construction: (2/12) █ █ █ █ █ █
Stats:
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear:
Construction: 40/150: █████████████████████████
Stats:
Shields: 3000
Weapons:
Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invincible for 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas:
Construction: 0/75
Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead
Construction: 0/30
Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
Boosts: Constructing, indestructible until built
My avatar is an alien parasitic killing machine that has used all the DNA on the planet to make itself into the ultimate being.
Aperture Science:
Construction: 24/500 ████████████████████
Stats:
Health: 12,000
Shields: 5,000
Attacks:
Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR)
Wheatly (Requires wheatly)
Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Lavawall565's Vehicle Hangar:
Time capsule
Construction: (3/12) █ █ █ █ █ █
Stats:
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear:
Construction: 40/150: █████████████████████████
Stats:
Shields: 3000
Weapons:
Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invincible for 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas:
Construction: 0/75
Stats:
HP: 6,000
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 4 posts]
HP: 250
Shields: 100
Main Cannon: 200 Damage
Hydra Fighter: [Charging time: 4 posts]
HP: 400
Shields: 200
Main Cannon: 100
Stub Fighter: [Charging time: 2 posts]
HP: 150
Shields: 50
Main Cannon: 50
Missiles: Ammo: 25/25 | Damage: 750
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead
Construction: 0/30
Stats:
HP: 2,500
Shields: 1,000
Attacks:
Main Cannon: 300 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 175 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 500 damage
Boosts: Constructing, indestructible until built
There is no cargo plane.
Cargo Ship:
Health: 4,000 / 4,000
Shields: 1,000 / 1,000
Weapons:
Escort Cannons [Damage: 400| Special Effects: None]
Boosts: Escort (Fires at any Vehicle that attacks), Ready for Deployment (Deploys Escort Ship when destroyed), Cargo (Carrying a Maus that deploys in 11 posts)
Curses: Limited Use (Destroyed once Maus is deployed), Good Target (Attacks directed toward Cargo Ship cannot miss), Failure (If Cargo ship is destroyed, Maus will be destroyed)
Escort Ship:
Health: 1,000 / 1,000
Shields: 1,000 / 1,000
Weapons:
Cannons [Damage: 400| Special Effects: None]
Boosts: None
Curses: None
Maus:
Health: 5,000/5,000
Shields: 5,000/5,000
Weapons:
Seat 1 (Pilot: None): 128 mm KwK 44 L/55 gun: 900 damage, Special effects: Pierce: Has 10% chance to bypass shields and directly affect health.
Seat 2 (Gunner: None): MG34 Machine Gun: 50 damage, Special effects: Full Automatic: Attacks 10 time in one attack
Boosts: None
Curses: Downfall: When the Scorpion's health gets below 1,500, the vehicle will continue to lose 250 health and shields per BioShock post until destroyed or the health gets above 1,500. Carried: The Scorpion cannot move, but can still be attacked, until Cargo ship deploys the vehicle.
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
Aperture Science:
Construction: 24/500 ████████████████████
Stats:
Health: 12,000
Shields: 5,000
Attacks:
Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR)
Wheatly (Requires wheatly)
Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Lavawall565's Vehicle Hangar:
Time capsule
Construction: (4/12) █ █ █ █ █ █
Stats:
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear:
Construction: 40/150: █████████████████████████
Stats:
Shields: 3000
Weapons:
Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invincible for 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas:
Construction: 0/75
Stats:
HP: 7,500
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 2 posts]
HP: 1000
Shields: 500
Main Cannon: 400 Damage
Hydra Fighter: [Charging time: 2 posts]
HP: 2000
Shields: 1000
Main Cannon: 200 Damage
Stub Fighter: [Charging time: 1 posts]
HP: 500
Shields: 250
Main Cannon: 100
Missiles: Ammo: 25/25 | Damage: 1000
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead
Construction: 0/10
Stats:
HP: 4,500
Shields: 3,000
Attacks:
Main Cannon: 600 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 350 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 850 damage
Boosts: Constructing, indestructible until built
UNSC Scorpion: -, -
Health: 3,000 / 5,000
Shields: 3,000 / 5,000
Weapons:
M512 Cannon [Damage: 500| Special Effects: Flame (Has a 10% chance to ignite Target)]
M247T Machine Gun [Damage: 250| Special Effects: Pierce [Has a 10% chance to bypass Shields and directly affect Health)]
Boosts: Thick Armor (When Damaged, has a 10% chance to redirect all Damage to Shields)
Curses: A Slow Drip (When Health is below 1,500, -250 Health and Shields every post)
Aperture Science:
Construction: 24/500 ████████████████████
Stats:
Health: 12,000
Shields: 5,000
Attacks:
Neurotoxin Blast (REQUIRES NEUROTOXIN GENERATOR)
Wheatly (Requires wheatly)
Turret Deployment (Requires turret factory)
Boosts: Eternal (Aperture Science and everything in it are not effected by round endings) Plated: 99.99% resistance to all attacks to Aperture and anything in it. XL Hangar: 50 Vehicles can fit inside. Auto-Rebuilding: +500 health per post. Blocker: The vehicles inside aperture cannot be destroyed until aperture is destroyed.
Curses: Secluded: Aperture Science and any vehicles in it cannot use any powers or attacks.
Lavawall565's Vehicle Hangar:
Time capsule
Construction: (5/12) █ █ █ █ █ █
Stats:
Effects: Any machine made by lavawall565 survives the end of the round, going into the next round exactly the same as it was before, at the end of the round, the time capsule is destroyed, and it has to be constructed with 2 more posts then it was the previous round.
Boosts: Integrated: The time capsule cannot be attacked by itself, it is embedded into the vehicle(s) on this post.
Curses: Game over: Destroyed at the end of the round.
The Obsidian Bear:
Construction: 40/150: █████████████████████████
Stats:
Shields: 3000
Weapons:
Jaws: Ammo: infinite Damage: 400 Bludgeoning damage No special effects
Ice Blast: Ammo: 3/3 Damage: 4,000 Ice damage Charging period: One bioshock post. Can only be used every third bioshock post|At half shields this does only 3,000 damage|%40 to freeze the target (Unable to make actions for a turn)
R.A.M: Ammo: 2/2 Damage: 6,000 Bludgeoning Charging period: Three bioshock posts. | Rams the target with such a force that almost nothing can withstand it (except for the Tower, of course!) After used, the bear takes 1,000 damage.
Iodine Charge: Ammo: 25/25 Damage: 250 Arcane damage Fazes the enemy (%40 percent less accuracy)
Dissipation charge: Ammo: 2/2 Damage: 0 Directly targets the shields, taking away ALL shield points.The Bear's offensive attacks are useless the next bioshock post.
Obsidian Fortification: Gives the bear full shields but the bear cannot attack for 1 bioshock post
Lava Missiles: Ammo: 8/8 Damage: 1,000 lava damage Burn: 25% chance to burn the enemy (100 HP /bio post)
Obsidian walls: Ammo: 1/1 Redirects some attacks to the obsidian walls, they have 1000 HP, it takes 3 bio posts to charge (During this time, the bear's attacks are at 60% effectiveness)
Bedrock Buster: Ammo: 8/8 Damage: 1,500
MFFS Power Field: Ammo: 2/2 Makes the bear completely invincible for 3 bioshock posts and heals at +250 HP /bio post, during this time, the bear cannot use any attacks/powers.
Instant Eliminator: Ammo: Damage: 10,000 | 1/1 Makes the bear turn into a lava/obsidian/bedrock supernova, dealing tons of supernova damage. This attack cannot be dodged, reflected, changed, or mitigated in any way. However, the bear is destroyed after the attack.
Boosts: Indestructible until built.
Curses: None
UCS Atlas:
Construction: 0/75
Stats:
HP: 7,500
Shields: 4,000
Attacks:
Serpent Fighter: [Charging time: 2 posts]
HP: 1000
Shields: 500
Main Cannon: 400 Damage
Hydra Fighter: [Charging time: 2 posts]
HP: 2000
Shields: 1000
Main Cannon: 200 Damage
Stub Fighter: [Charging time: 1 posts]
HP: 500
Shields: 250
Main Cannon: 100
Missiles: Ammo: 25/25 | Damage: 1000
Boosts: Constructing: Indestructible until built, Space: Immune to ground attacks
Curses: Slow: Attacks have a +20% chance of hitting
M-44 Hammerhead
Construction: 0/10
Stats:
HP: 4,500
Shields: 3,000
Attacks:
Main Cannon: 600 Damage | Cannot be used 2 turns in a row
Secondary Cannon: 350 Damage
Mines: Ammo: 5/5 | Ground defenses/vehicles have a random chance of stepping on the mine, dealing 850 damage
Boosts: Constructing, indestructible until built
I used to be chocolate cake.. but then new Minecraft Forums happened..