Actions:
Open: Power cost: 100 Effects: Opens portal to desired video game world. 1 Bioshock post to complete.
Teleport: Power cost: 300 Effects: Spawns 1 video game character from video game world being linked.
Close: Power cost: 0 Effects: Closes portal. 1 Bioshock post to complete.
Recharge: Power cost: 0 Effects: Must be used after closing. Recharges power by 100 each Bioshock post until i cancel it or power status becomes full.
Note: Character can only stay for 3 Bioshock posts. some character needs some preparation before teleporting in.
I.. come back again... and kamikaze on the tower by replacing all my blood with nitroglycerin and filling all my organs with CHRISTMAS PRESENTS. The christmas presents shower over everybody, 1 for each attacker. I leave forever from the game.
So... are you quitting?
Or just stopping because you kaboom'd?
It it's the latter, I perform an arcane ritual and revive you.
If the former, I wave goodbye.
My Attack: I continue to assemble the Secret Weapon, leaving many stats secret Secret Weapon: Health: Classified Shields: 4,000 / 4,000 Attacks: Classified Boosts: Stasis Field (Cannot be Damaged) Curses: Stasis Field (Cannot do anything)
Tower: -142, -58 Health: 23,428 / 25,000 Shields: 148 / 2,000 Status: = Sturdy Boosts: None Curses: Moondusted (-200 Health every post for 1 post)
Chilltheshadow9001: Health: 860 / 1,100 Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt) Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)
MACkenzie: Health: 5,750 / 6,000 Shields: 2,750 / 3,000Weapons: MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)] Boosts: Heavy Duty (-10% Damage taken to Health) Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)
Video Game Portal:
Health: 1,500 / 1,500
Power: 1,000 / 1,000
Actions:
Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)]
Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)]
Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)]
Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]
It's officially Christmas day. Merry Christmas to all! May you all live long and Gangnam Style.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The stasis field protects the terratron from all kinds of attacks, including ones that don't directly hurt the terratron. And I don't think I can really raise construction speed...
OVERALL CONSTRUCTION: )))))))))))))))))))) (24%)
Currently working on: Shields
Terratron status:
HP: 10000/10000 Shields: 2000/2000(Shields increase by 500 per construction turn spent, max 5000) Ammo: 0/0(Ammo increases by 500 per construction turn spent, max 7500)
Weapons: TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ? Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0% Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0% Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0% Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion: 0% Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0% Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0% Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0% Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0% Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round) Curses: Stasis field(can not move/attack)
i grab 400 thousand dollars worth of normal bullets that can fire heavy's minigun for 12 secs and give it to tt2000
I guess that increases my ammo construction by 1%
OVERALL CONSTRUCTION: )))))))))))))))))))) (26%)
Currently working on: Shields
Terratron status:
HP: 10000/10000 Shields: 2500/2500(Shields increase by 500 per construction turn spent, max 5000) Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons: TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ? Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0% Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0% Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0% Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion: 0% Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0% Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0% Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0% Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0% Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round) Curses: Stasis field(can not move/attack)
i redtape recorder the redtape recorders and reverse the function, they now are raising the construction speed.
i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
The Red Tape Recorders were never placed on the Terratron
Raising the construction speed would make in unbelievably OP. As long as it takes 100 posts to complete, it is balanced.
The stasis field protects the terratron from all kinds of attacks, including ones that don't directly hurt the terratron. And I don't think I can really raise construction speed...
My Attack: I continue constructing the Secret Weapon, and reveal it's Health Secret Weapon: Health: 6,000 / 6,000 Shields: 4,000 / 4,000 Attacks: Classified Boosts: Stasis Field (Cannot be Damaged) Curses: Stasis Field (Cannot do anything)
Chilltheshadow9001: Health: 850 / 1,100 Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt) Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)
MACkenzie: Health: 5,750 / 6,000 Shields: 2,750 / 3,000Weapons: MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)] Boosts: Heavy Duty (-10% Damage taken to Health) Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)
Video Game Portal: Health: 1,500 / 1,500 Power: 900 / 1,000 Actions: Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)] Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)] Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)] Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]
Destroy the Tower's one year Anniversary is almost here!
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Bioshock, is this weapon being built specifically to counter my terratron?
OVERALL CONSTRUCTION: )))))))))))))))))))) (27%)
Currently working on: Shields
Terratron status:
HP: 10000/10000 Shields: 3000/3000(Shields increase by 500 per construction turn spent, max 5000) Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons: TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ? Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0% Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0% Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0% Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion: 0% Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0% Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0% Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0% Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0% Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round) Curses: Stasis field(can not move/attack)
Even if you were able to do that successfully, chill, the terratron would be useless as it has none of its weapons complete.
OVERALL CONSTRUCTION: )))))))))))))))))))) (28%)
Currently working on: Shields
Terratron status:
HP: 10000/10000 Shields: 3500/3500(Shields increase by 500 per construction turn spent, max 5000) Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons: TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ? Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0% Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0% Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0% Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion: 0% Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0% Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0% Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0% Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0% Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round) Curses: Stasis field(can not move/attack)
I continue construction. It will be complete eventually!
OVERALL CONSTRUCTION: )))))))))))))))))))) (29%)
Currently working on: Shields
Terratron status:
HP: 10000/10000 Shields: 4000/4000(Shields increase by 500 per construction turn spent, max 5000) Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons: TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ? Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0% Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0% Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0% Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion: 0% Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0% Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0% Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0% Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0% Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round) Curses: Stasis field(can not move/attack)
200 Damage
OP
It bounces off and into the sun.
Dealwithit.png
Video Game Portal constructed
So... are you quitting?
Or just stopping because you kaboom'd?
It it's the latter, I perform an arcane ritual and revive you.
If the former, I wave goodbye.
My Attack: I continue to assemble the Secret Weapon, leaving many stats secret
Secret Weapon:
Health: Classified
Shields: 4,000 / 4,000
Attacks:
Classified
Boosts: Stasis Field (Cannot be Damaged)
Curses: Stasis Field (Cannot do anything)
Tower: -142, -58
Health: 23,428 / 25,000
Shields: 148 / 2,000
Status: = Sturdy
Boosts: None
Curses: Moondusted (-200 Health every post for 1 post)
Chilltheshadow9001:
Health: 860 / 1,100
Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt)
Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)
Chuck Norris:
Health: 1,600 / 3,000
Shields: 100 / 1,500
Boosts: None
Curses: None
MACkenzie:
Health: 5,750 / 6,000
Shields: 2,750 / 3,000Weapons:
MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Boosts: Heavy Duty (-10% Damage taken to Health)
Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)
Video Game Portal:
Health: 1,500 / 1,500
Power: 1,000 / 1,000
Actions:
Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)]
Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)]
Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)]
Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]
It's officially Christmas day.
Merry Christmas to all!
May you all live long and Gangnam Style.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
then I hack the computer core and downgrade it, nothing to major, just now it cannot handle using any failsafe boosts of any kind
now when the terratron is finished, we still will be able to take control, bioshock!
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
OVERALL CONSTRUCTION:
))))))))))))))))))))
(24%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 2000/2000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 0/0(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Check out my bad CTM map reviews here.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Uber Turret's health: 50.000
Stats:
-Damage per missile: 125
-Shots per second: 2
-Damage per minute: 15000
Notes: Has shields.
Appearance:
the uber turret takes damage.
also, opel.
Voce esta jogando muito spore, ve se para de jogar isso tanto
eu acho a maior dificuldade em completar as malditas quests do jogo
no modo espacial.
there are no swears on other language in there. trust me.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
I guess that increases my ammo construction by 1%
OVERALL CONSTRUCTION:
))))))))))))))))))))
(26%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 2500/2500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Check out my bad CTM map reviews here.
The Terratron is in a Stasis Field
Portal opening...
The Red Tape Recorders were never placed on the Terratron
Raising the construction speed would make in unbelievably OP. As long as it takes 100 posts to complete, it is balanced.
You're joking, right?
50,000 Health? That's two freakin' Towers!
My Attack: I continue constructing the Secret Weapon, and reveal it's Health
Secret Weapon:
Health: 6,000 / 6,000
Shields: 4,000 / 4,000
Attacks:
Classified
Boosts: Stasis Field (Cannot be Damaged)
Curses: Stasis Field (Cannot do anything)
Tower:
Health: 23,228 / 25,000
Shields: 148 / 2,000
Status: = Sturdy
Boosts: None
Curses: None
Chilltheshadow9001:
Health: 850 / 1,100
Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt)
Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)
Chuck Norris:
Health: 1,600 / 3,000
Shields: 100 / 1,500
Boosts: None
Curses: None
MACkenzie:
Health: 5,750 / 6,000
Shields: 2,750 / 3,000Weapons:
MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Boosts: Heavy Duty (-10% Damage taken to Health)
Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)
Video Game Portal:
Health: 1,500 / 1,500
Power: 900 / 1,000
Actions:
Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)]
Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)]
Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)]
Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]
Destroy the Tower's one year Anniversary is almost here!
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
OVERALL CONSTRUCTION:
))))))))))))))))))))
(27%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 3000/3000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Check out my bad CTM map reviews here.
then I activate a planet buster inside the terratron
stasis field it can't be attacked from the outside, stop being a tryhard.
then i proceed to put uber heavies on top of the tower making attacks randomly fail.
also, opel is ripping the turret health straight from spore, and ain't even thinking about balance.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
OVERALL CONSTRUCTION:
))))))))))))))))))))
(28%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 3500/3500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Check out my bad CTM map reviews here.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
OVERALL CONSTRUCTION:
))))))))))))))))))))
(29%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 4000/4000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Check out my bad CTM map reviews here.
Herp's Cutting-Edge Multiterrain Vehicle/9-Cakers Beta
Land Mode
Air Mode
Water Mode
Health: Charging...... (80%)
Armor: Charging...... (80%)
Weapons:
Vulcan Cannon [Dmg: 450 Ammo: 100% (5% per use) Effects: Depleted Uranium Bullets (Additional 5% Damage from radioactive poisoning)]
Guided Missiles [Dmg: 600 Ammo: 100% (5% per use) Effects: Hyper-Misiles (Faster missiles adding extra damage from missile's kinetic energy)]
Magnetic Field [Dmg: 300 Ammo: 100% (10%per use) Effects: Internal System Error (Opponent got paralyzed until Bioshock post)]
ICBM [Dmg: Nuke 2500 EMP 0 Thermonuke 2000 Ammo: N 1 E 2 TN 1 Effets: Nuke(Radioative poisoning: Deals 300 damage to any defend by fictional or nonfictional living creature) EMP (Electronic Doomsday: Deals 300 damage for opponent's eletronic instruments or vehicles) Thermonuke (Heatwave: Increases temperature to 100 degree Celsius for next 3 defense)]
Boosts:
Static-Dynamic [Switch between Static Mode (Can't attack, move, attacked,etc) and Dynamic Mode (Can attack, move, attacked, etc) ]
Heavy Armor Plating [2.5% less damage received]
Terrestrial Revitalization [Tributes 1500 HP to heal all attackers
Curses:
Currently none
Upgrades:
Vulcan: Lv 1
Missile: Lv 1
Magnet: Lv 1
ICBM: Lv 1
Project 9 Progress: //////////////////// [100%: Coming Soon.]
Hi. Long time no see.