Yes, I mean you! Let's face it, we all come here for the same thing (Minecraft stuff), and it's a pretty safe bet that we all like Minecraft stuff, right? With Minecon 2013 rapidly approaching, and the massive 1.7 update looming on the horizon, I thought I'd take a minute to look back on the history of Minecraft, and how it affected me personally.
I started playing this game back in 2010, right on the leading edge of the Alpha/Beta transition. Remember Minecraft back then? Quite a different game, wasn't it? The ability to throw eggs was a new thing. Tools were (until Beta 1.0) self-repairing, if you threw them on the ground. Tool-tips were brand new. There was even a brief period where . Hard to believe, right? Seems like an eternity since the days before beds, colored wool, and a million other things (both massive and minuscule) were added to our favorite game.
ANCIENT HISTORY - MY FIRST NIGHT
My first time in Minecraft was like many people's first time; wander aimlessly, try desperately to figure out what to do without any clear instructions, give up with that and start punching things until it makes sense, get wood from randomly punching a tree, and accidentally figuring out how to make my first tool. As I remember it, the first tool I accidentally made was a wooden shovel. Incredibly proud of this accomplishment, I named my shovel "Ted". Not the most useful first tool, but it would prove to be my saving grace later. What I wouldn't have given for item frames back then.
It was at this point where I started experimenting rather heavily with crafting. Doors are an easy thing to stumble across when spamming wood planks in the crafting table (which I also found by accident), so I excitedly made a fresh new door, still covered in scratches and dents from my pathetic attempts to craft it with a shovel. Now, what is a door without a home to put it on? Not yet savvy to house-building, I figured my only option was to put this masterpiece of entryway technology in the opening of a cave I'd been digging into for a good part of the day, with my splinter-prone pickaxe.
Then, night fell. Those of you around before beds were introduced know how this part goes. If you're already tired of reading, I'll cut to the chase and say there was a lot of screaming.
NIGHT FALLS, NEW FRIENDS ARRIVE
So yea, there was a lot of screaming. My first zombie visitors weren't as big a concern as other games had led me to believe they should be - none of them were running at me on fire, or screaming about brains, that I could tell - and Ted was sufficient for knocking them off the cliff-side I'd installed my masterpiece door into. Somewhere in my excited daytime tunneling, I'd forgotten about a cave system that I had opened up from my amateur room-carving expedition. Deep in the recesses of that horrible place spawned what would be a lifelong nemesis of mine, and no doubt many of the builders among you. Facing outward from my cave home, batting zombies off the cliff with Ted like some kind of crazed cricket player, I didn't notice the silent danger creeping up behind me. Even when it started hissing, the panic hadn't yet set in.
Then, suddenly, I was gone in an explosion. So was most of my cave. Worst of all, my masterpiece door got blown somewhere I couldn't reach, and it was lost forever.
Good thing I was able to find Ted. He was the real hero in the end.
AND NOW, YOU
I've been taking up a lot of space reliving my first terror-inducing night in Minecraft, but now, I want to hear YOUR story! What were your first memories of Minecraft? When did you first start playing? Can you remember your first night? Let's hear about it!
Despite waking up in a strange land, Steve has proven time and again to be a resourceful person. Still, it has been a long time since he woke up in the Minecraft universe, and like most places, the passage of time has brought advances in modern living.
In this specific case, TheWaffleGalaxy gives us a look at what it might be like to have a grocery store in Minecraft, complete with local employees. Or in this case, one particularly difficult employee. Enjoy!
Don't forget, there is a giveaway going on for a free copy of Scribblenauts, and a free Nintendo 3DS! Want in on it? Click here to enter!
Have you ever played BIT.TRIP RUNNER, or any other super-fast running game? What if you could play that in Minecraft? Unfortunately, this video doesn't feature a game like that, but it's a really good demonstration of what it could look like! MrAcpilot brings us this clever and entertaining animation about a guy running from a creeper, in running-game form. Enjoy!
Automated farms aren't a new thing, but this is definitely a new take on an old classic. Youtuber Docm77 has discovered an amusing side-effect of the pathing in zombies and wolves, when combined with certain types of blocks and spacing, which allows them to be used as a sort of timed, automated farming device! He explains it much better than I can; take a look for yourself, and enjoy!
If you want to check out the person responsible for the design of this clever contraption, be sure to check out , as he also explains this amazing device he came up with.
David and Toby look at (among other things) the recent Snapshot's "Minecart with Command Block", which combines all the functionality of a command block with the sleek portability of a minecart. Sweet!
SCRIBBLENAUTS: A BRIEF LOOK
Speaking of free-form building, have you seen Scribblenauts? Imagine combining any words you can think of, and having that thing appear in-game for you to use in problem-solving (or starting)! Pretty neat, and definitely worth a look. There also might be a free giveaway of the game, and/or a free 3DS to be had as well...
Looking for a game that is equal parts "capture the flag" and "high-stakes PVP"? Look no farther than Knights of Kingdomia, which is all this, and quite a bit more.
Knights of Kingdomia is a Minecraft multiplayer game designed for 2 to 14 people, and played on specially constructed maps. Players divide into two teams and compete to capture the opposing team’s castle. Stand on the pressure plate of your team’s color to capture a point, if you can!
Capturing resource farms will automatically grant your team currency points over time. These points come in 14 types (stone, wood, iron, diamonds and gold among others) and can be spent in shops in order to buy weapons, armour, food and other items. The unique gameplay of Knights of Kingdomia requires no mods or texture packs.
Interested in giving this gamemode a spin? Check out the details by clicking here!
I'm sure you have all heard "" by now, so we'll skip the explanation and jump straight into the video! Phantaboulous has cooked up a clever parody of the insanely popular song, and it's pretty funny. Check it out!