Have you ever spent an entire afternoon playing any of the Smash Bros games with your friends, endlessly knocking each-other into the sky, Team Rocket-style? It's a strangely addictive style of game, and now, you can get your fix in Minecraft too!
YouTube videographer and map-making legend SethBling has designed a fully functioning Smash Bros-style game! It comes with many of your favorite in-game characters - Skeleton, Creeper, Enderman, Spider, Zombie, Blaze, the Wither, even a playable Cactus character - each with their own unique powers! That's not all though; every player class also gets a custom outfit when you select it, complete with a mask of that character type, so everyone knows who you are!
The game mode supports up to 4 players at once. Each player gets 5 lives (with a life being lost by being killed, or knocked off the edge), and is every bit as addictive as the game from which it is inspired. I personally had a chance to play the game with SethBling, Mojang's Marc Watson, and The Shaft's Eric Fullerton before it went live, and all I can say is that the game is completely awesome!
If you're interested in playing, the download link can be found . Enjoy!
Even with the official release of 1.4.7, Mojang isn't slowing down one bit - time for another Snapshot! What sort of amazing stuff lies in store for today's preview? Let's take a look!
Textures for blocks and items now have individual image files
Improved death messages
Improved naming (using the anvil) of containers and mob eggs
Trapped chests now give off the redstone signal through walls
Improved hoppers and made them controllable by redstone
Updated language files
Language files can now be updated via the background downloader (no need for a new Minecraft release)
A Note on Textures
Starting from this snapshot and forward, blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for. Pretty awesome!
The 1.4.7 Update is officially live! This patch mostly contains fixes for problems discovered in 1.4.6. Don't forget, if you find any bugs while playing, please report them on the official Minecraft bug tracker!
Fixed crash related to arrows fired from dispensers
Fixed a multiplayer crash when using fireworks without a fireworks star
Fixed long timeout when checking SRV records
Your Minecraft client will automatically prompt you to update on start-up. Just accept the prompt, and you're rolling with 1.4.7! Keep in mind, servers and clients running 1.4.6 or 1.4.7 should still be compatible with one-another, so this patch will not shut down your 1.4.6 SMP servers. Be sure to update them when you can, though!
Ah, Rapture City. Anyone who has played Bioshock will immediately remember a number of dark encounters simply by mention of the name. Of course, if you have watched the video above already (or have read any Digital Diamond entry over the last year or so), you know where this is going - the guys over at HungerCraft have recreated Rapture City, in as much detail as possible, in Minecraft!
The video above shows a mashup of footage from the game itself, interposed with the same scenes, recreated in the recreated map in Minecraft, to show off the city in all its glory. If you are eager to get your hands on this particular gem, unfortunately it is not currently available. However, the Hungercraft guys assure us that it is in the works to make ample use of this map in a way that is accessible to anyone, so keep an ear to the ground for updates!
Are you a texture pack artist, trying to get your work uploaded to the Curse Client? There's certainly ample incentive to do so - every artist that gets over 1,000 downloads gets FREE Curse Premium, giving them network-wide perks for no cost, after all! Still, how does one upload their texture pack to Bukkit? It's a daunting task at first glance, but once you have done it, the ease of the process is quite surprising. Let's take a look!
If you are not logged in, you will be taken to a log in prompt. Log in with your normal Curse credentials to get started!
Step 2: Choose your Category and enter your project information.
Be sure to click Client Mod, as seen below:
This will take you to the project creation page. Please only upload files you have made yourself. Fill out all information as detailed as you can regarding your texture pack! The more accurately you fill out the information, the more likely you are to have your pack approved with no problems!
Under Primary Category, choose Texture Packs.
Be sure to summarize your project and leave a detailed description! This is important for players to know what your texture pack is. The summary is especially important as it is what will show up in the Curse Client.
Please remember that all projects and files are hand-approved in an approval queue, and will not be instantly available. Curse does this to help ensure all users' safety when downloading files. Step 3:Upload your File
While you are waiting for project approval, you can still upload your file! On your project's page under "Project Management", click Upload File.
This will take you to the following page, where you can give your file a specific name, select the game version, file type, and enter in a change log.
Remember that all projects and files are hand-approved in an approval queue, so your file will not be available instantly.
After that, you're done! Your file will be in the Curse Client as well as on Curse.com, which you can link to and advertise to your heart's content! Also, be sure to keep an ear to the ground about uploading texture packs, maps, and more - there are goodies on the horizon we can't tell you about just yet, but soon!
Don't forget that the Curse Client also has world backup and restoring features, loads of texture packs, and more. Give it a try, and tell us what you think!
Yes, it's time for the first Snapshot of the year, 13w01a! What sort of awesome redstony goodness lies inside?
Redstones circuits are more consistent, and pistons should be more stable
Added the Redstone Comparator
Added the Daylight Sensor block
Added a Hopper block (still work in progress)
Places and takes out items in Hoppers, Chests, Furnaces, Chest Minecart, Dispencers, and Brewing Stands. Still W.I.P.
Added a Trapped Chest that activates redstone
Gives out a signal depending on the amount of players looking inside. 1 person = 1 signal, 2 people = 2, etc.
Crafted with a Chest and a Tripwire Hook.
Large Trapped Chests can be staggered with Large Chests to allow more compact storage.
Texture is slightly different than a normal chest.
Added Weighted Pressure Plates that detects item stacks
Added Block of Redstone (works as a pushable redstone torch)
Added a new Nether Quartz Ore to the Nether
Drops Nether Quartz
Added a Nether Brick (item) for crafting Nether Brick blocks
Obtained by smelting Netherrack
Crafting recipe is 2x2 Nether Bricks.
Holding down the left and right mouse buttons and dragging when holding an item now splits the items across the boxes you dragged over. Left button splits them equally across the boxes and leaves the remainder in your hand. Right mouse button drops them one by one as you drag.
Double-clicking an item stacks as much of that item in your inventory as possible (up to a full stack) and picks it up without stacking any other loose stacks together.
Double-shift-clicking an item in a chest moves all of that item into your inventory neatly stacked into as few stacks as possible. The opposite is also true, moving all the items to the chest in as few stacks as possible.
Wow, and that's just one Snapshot! Are you ready to try this stuff out yourself? Let's get to the download links!
All the Snapshot details can be seen by clicking the picture above!