Over the last few weeks, people submitted their own banners for use in the new Community Creations series, and there were a ton of great ones! Who was the winner of this contest? Well, the community has picked their favorite, and the clear winner was Eli354! Congratulations Eli, your banner will now be at the top of every Community Creations post we make going forward!
Speaking of Community Creations, check out this variation on Minecraft PVP, a specialized map designed for solo- or team-based PVP matches, complete with automated area separators, limited resources and more!
Curious About Scrolls Gameplay?
I've been playing quite a bit of the Scrolls alpha lately - curious to see Scrolls in action, from the start of a match to the end? Here's a chance to do just that! I play a quick round with the AI to demonstrate the game's mechanics, layout and other features in this demonstration video - can you spot some places where I could've employed a stronger strategy, or used a different tactic for better effect? Can you spot the hidden secret in the game? Give it a watch and see!
Curious to see more custom MCX360 skins? Here's some more from the new customizable skins set: Jack of Blades, Clayton Carmine, Banjo, Prisoner, and Ms ‘Splosion! Many more skins are on the horizon for the console community, so be sure to keep an eye out for them!
MCX360 has passed some pretty serious landmarks in the short time it's been available - first released in Alpha on the PC in 2009, what began as a simple world-builder quickly grew into an incredibly diverse game, officially launching in November of 2011. The indie smash title was brought over to XBLA by 4J Studios, in conjunction with Mojang and Microsoft. The sandbox port blew past the "one million sales" mark on May 14, with players having dedicated in excess of 5 million hours into the lovable block builder. What unique challenges, features and direction await the popular console port? We will keep you updated as it develops!
Free "Guild Wars 2" Beta Keys?
Guild Wars 2 is on the horizon, and we have some exciting news! We received 50,000 Guild Wars 2 beta keys (25,000 for North America, and 25,000 for Europe) for ArenaNet's final beta weekend, scheduled July 20-22. We will be giving out our keys - free! - from July 9th through July 11th. On July 9th, only Curse Premium members will be able to get beta keys; however, we will open up the giveaway to everyone on the 10th. Premium members get first shot at the codes, in addition to the usual benefits of Premium - an ad-free experience, Premium giveaways, discount programs, and more! Keep in mind, these keys will become available for anyone - Premium or not - to obtain on July 10th.
Snapshot 12w27a is here! Let's jump straight into the info:
Boats, when broken, now drop boats
Re-added debug graph on F3 menu
Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
Added /debug command to enable and disable profiling
Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
Creative mode inventory now shows potion effects
Fixed some bugs
Fixed /kill not working
Fixed powering specific glitched pistons crashing the game
Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
Fixed the game crashing when publishing SP worlds with certain language settings
Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
Fixed a bug with dispensers
Fixed /say not accepting some strings form the console, often triggering the help dialogue
Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
Fixed signs sometimes not saving the text when placing them
The 1.3 update has now officially received a target release date of August 1st, 2012! A week prior to releasing, Mojang plans to post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version - of course, there is the benefit of players being able to test the client as well.
Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that they have kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if bugs are fixed in single-player, the bug is definitively fixed in multi-player, too. Previously, bugs had to be fixed in both Single- and Multi-player.
Jens "Jeb" Bergensten had the following to say about the upcoming update:
Quote from Jeb »
Minecraft 1.3: The Good
Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.
The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.
We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.
We’ve added the possibility write in books and leave stories for other people.
We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.
We’ve added tripwire, so you can create new traps and contraptions.
We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!
Minecraft 1.3: The Bad
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
Minecraft 1.3: The Ugly
A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.
And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.
We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.
The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.
If you want to get the whole Minecraft 1.3 change log, I suggest you read redstonehelper’s great summary here.
4J Studios reports that the 1.7.3 Update for MCX360 is going into Microsoft Cert Test today! It can take up to 10 days for this testing to be completed; once this process is done, the game should update normally. There are a number of exciting changes on the horizon for this latest iteration of the popular console sandbox title, up to and including - drumroll, please - custom skins!
Yes, it will soon be possible to be more than just a different flavor of Steve - new skins include: Creeper Man, 'Splosion Man, Trials Man, Covenant Grunt, and King! Of course, other skins will be available (40 total!), with even more to come later on; this is just a sampling of what's on offer.
I personally plan to walk around as a creeper all day. It's strangely fitting, given my penchant for explosions.
Scrolls Alpha Launching Soon?
Scrolls has been in development for some time, and CCG fans are clamoring to get their hands on it! How soon is "soon", though? How about tomorrow?
Jakob Porser - lead developer for Scrolls - recently revealed that the Scrolls Alpha might be available as early as tomorrow, July 4th! Want to know more about the newest addition to the Mojang game library? If so, you're in luck - we had an exciting opportunity to interview Jakob about Scrolls in depth! What sort of features can be expected in the game? What is the setting lore like? How do the mechanics, deck building and combat work? You can see the full interview on the new, official Scrolls forum! Just click the link below for all things Scrolls, we can't wait to see you there!
Do you play (or follow) League of Legends? Check out our LoL events - we evict the CEO from his home to get some practice in for the PAX Prime qualifier, and make preparations to stream the entire event! Want to know more? Click this link for details!
Digital Diamond - The Arcan Chronicles
Meet Kael, a twelve year old boy from the capital city of Halcylon. Sent off to spend the summer with a distant uncle, he arrives in Woodvale expecting only boredom but is instead sent flying into a fast-paced adventure with new found friends and foes. And so, it begins...
Minecraft has been going strong for a long time. It's almost too easy to forget just how much the game has changed since Alpha. Ever wondered just how much? Youtuber volx1337 certainly has, and compiled this visual walkthrough of everyone's favorite sandbox to show you exactly how far the game has come! Highlighting various stages of Minecraft's development - including items, blocks and other things added with each update - volx1337 gives us a walk down Minecraft Memory Lane. Take a look!
Pico's back with the Curse Weekly Round Up. We've got news on GW2, SWTOR, Conan's gaming involvement in Minecraft, and more. Subscribe to stay updated on gaming news!
The time has finally come - the finalists for the Community Creations banner contest have been selected! Please review the banners listed below, and vote on your favorite! Next Friday (July 6th, 2012), votes will be tallied, and the winner's banner will be used for every Community Creations front page feature in the future!
If you are viewing this contest from the front page, the voting poll can be seen by clicking here.
Good luck to every contestant! There were a massive number of entries, and it was not easy to pick the top 10! We would like to thank every single artist who submitted an entry, you are all incredible.
Remember, pick your favorite banner from the ones listed above, vote on your favorite banner's artist, and next week, we will see who becomes the new official banner of Community Creations!
This week, David and Toby talk about Scrolls, Spawners, the exciting mod API (coming soon), and much more - check it out!
Minecraft has an incredibly diverse list of community-made mods to choose from, so many that, at times, it becomes hard to know what to play - they're all a ton of fun, after all. What if the tables were turned, though? For example, this video by CaptainSparklez shows an incredible Left 4 Dead 2 mod, that brings Minecraft into the world of the zombie apocalypse! Textures, character and monster models, sound effects - all of it is Minecraft-related. If not for the occasional gunfire, it could almost be mistaken for Minecraft itself - take a look!
Free Minecraft T-Shirts?
We are giving away 10 Minecraft T-shirts, and you could win one! The process is as easy as finding dirt blocks:
Canadian and U.S. residents submit your entry by clicking here (or the banner above), and filling in your info
...wait, that's it?
Yep, that's it! No sign-ups, no stipulations - as long as you're a registered member of the forum, and a legal resident of the U.S. or Canada, you can sign up! Head on over and submit your entry as soon as possible, these shirts will go fast! Full details of this giveaway can be seen here. Good luck!