The awesome guys at The Dead Worker's Party - Brent, Eric, and Wes - host an awesome podcast called "The Shaft". Today, we look at their walk-through of the convention floor, where they chat with Minecrafters, drop by some neat booths, and more!
If there is one thing that never stops amazing me, it is the Minecraft community. I don't just mean all the incredible Youtubers, modders, mappers, server owners, animators, and artists - I mean the entire community, every single player.
The second day of Minecon was just as busy as the first; as soon as the doors opened, everything immediately went into high gear. Lots of amazing panels were packed to capacity, Jeb gave us a look into the future of Minecraft, and so much more. (If you'd like to see all the events directly, check out the link at the bottom!) In the end, what stuck with me was everyone who came, and how much they brought with them.
There was a moment when I stopped and looked around the convention hall, and realized just how diverse a community we are. People from all walks of life, and from every corner of the world, coming together to share in their joy of just one amazing game. In that moment, I didn't see people from just one country, or just one group, or anything like that - I saw Minecrafters. There were nearly eight thousand people, all in one place, sharing their favorite game, every single one of them an incredible person to meet, hang out with, and talk to about Minecraft.
It dawned on me that all of these people were just a tiny fraction of the entire Minecraft community, nearly 30 million strong, and every one of them just as awesome. I think it's safe to say that all of us are a part of the best game community in the world, and I wouldn't trade being a part of that for anything.
In the coming days, I will be sharing tons of video, pics, and content from amazing people I met at Minecon. In the meantime, you can check out the link below, and see many of the best events at Minecon, Day 2. Enjoy!
After a really awesome opening ceremony, a multitude of awesome panels and events began almost immediately. Early in the day, con-goers got to hear (and talk to) livestreamers about playing Minecraft for large audiences, and BebopVox talked about the various steps of tackling huge projects, including (but not limited to) awesome Minecraft videos for YouTube!
Shortly afterward, there was a really cool panel on developing mods, which I had the privilege of moderating! That room easily had 1,100 people in it, and I was told later that four thousand more people were watching the livestream! The panel - which included heavy hitters like lazertester, dan200, pahimar, LexManos, Direwolf20, Kainzo, and more - was really neat to be a part of. The modders talked about the many challenges of developing mods from scratch, offered advice on where to start with modding (including programs to use, and to always finish your project before starting a new one), and so much more.
There were tons of panels afterward (including the absolutely packed-to-capacity "Meet and Greet" with SkyDoesMinecraft), many of which I wasn't able to attend. With so many neat events going on at once, it became a challenge to choose which one to go to next!
We will have some really awesome footage of the convention in the very near future, but if you would like to see video footage of the convention, you can always click here, to see livestreaming of the convention, as well as videos (both of livestreams, and local events) as they are uploaded! Tomorrow, I'll also be touching more on personal stories, the many neat people I've had the pleasure of meeting, and the future of Minecraft. See you tomorrow!
Don't forget, all this weekend, Multiplay is running a special, where you can get 50% OFF ON ANY SERVER PACKAGES! Be sure to check it out, if you're in the market for a great server at a great price: Click here!
Halloween was always one of my favorite times of year, because it gave me an excuse to scare people for no reason. Of course, how I scare people has changed a lot over the years; long ago, I might've put a rubber spider in a girl's lunch. Today, I'd say something terrifying, like "Did you hear that Minecraft is going to a monthly subscription plan?"
Disclaimer: Minecraft is not actually going to a subscription plan.
Have you ever wondered why we scare people for fun, though? It seems like such a weird thing to do, when you really look at it, but it makes a weird kind of sense. The short version of this explanation might be, "we like the rush." That holds more true for some than others, and only explains why we like to BE scared, not why we like to scare others.
It might also explain why endermen are one of my favorite monsters - in the right situation, they are properly terrifying.
Somewhere in my past, I became cripplingly afraid of flying. It's not something I can easily explain, since I used to love flying as a kid, and did so often. There weren't ever flights that were especially scary, or where I ever felt in danger, but I still developed a fear of it.
Fear of flying is, generally speaking, nonsense. Commercial air travel is easily the safest way to get around today, and one of the fastest too. So, I sat and thought about the various things that I might be afraid of when it comes to air travel:
Crashing: We have greater odds of being hit by a meteor than crashing in a plane; the staggering amount of safety checks and training required to get just one plane off the ground is enough to make anyone's head spin. Strangely enough, pilots like being safe too - who knew, right?
Turbulence: For some people, turbulence is terrifying; you're in this gigantic metal sausage, and suddenly it starts shaking around like a blender in an earthquake. Surely, that's a bad thing, right? I made a weird discovery about turbulence the other day, and you can even try this experiment yourself! Next time you're in a car or bus, close your eyes while the vehicle is moving. That bumping around on the road you're feeling is actually more bumpy than most airplane turbulence. Suddenly, turbulence doesn't seem nearly as scary!
There are other things that scare people too, but what it all boils down to is, flying isn't really that scary. Now, we come to why I'm even talking about scary flying:
Tomorrow, I fly out to Orlando, Florida, to join over seven thousand people for Minecon 2013! I've got a busy schedule ahead of me, and a lot of work to do, but easily one of my favorite parts of Minecon is meeting up with all the friends I've made in the community over the years. I have the pleasure of knowing a lot of very talented modders, YouTubers, map-makers, and many many others; getting to hang out with them in real life is a real treat. I remember last year clearly; the first person I saw who I recognized in Paris was SethBling, who I bumped into in the airport. It became harder to talk to him at the convention itself - every time he left the hall, he was instantly swarmed by people looking for autographs - but I was always touched by how he made time to sign them all, and talk to everyone who approached him. He's a really great guy, and represents how most of the big names in the Minecraft community are at these conventions; they are all great people, and I'm glad to know every one of them.
I also really, really enjoy getting to meet you guys in person! I've been to both previous Minecons, and both times, I was amazed at just how awesome the community is in real life. People from all over the world gather to talk about their favorite game, make awesome costumes, get awesome loot, and meet their favorite Minecraft people, all in one place. In the end, you guys are what make Minecraft the greatest game in the world, by being the best community in the world. I've worked with a lot of games over the years, and Minecraft is, without a doubt, one of the best communities I've ever known.
You guys are why I am willing to tackle my fear of flying head-on, because you are worth it.
If any of you are going to Minecon and want to badger me in person for whatever reason, I'll be all over the place; I'm moderating a modder's panel on Saturday at 10:40, and another modder's panel on Sunday at 3:40. Toby and David have created some great video guides that will be playing on the convention floor, and I am voicing those videos, giving out lovely directions and schedules all day. We will also be having a meet-and-greet with Toby, David, and myself at the Curse booth, where we will chat with everyone, sign things, and all that fun stuff. I'm looking forward to meeting you!
I probably won't be making another post until Saturday, since I'll be flying/being terrified of thinking about flying during layovers all during Friday. Starting Saturday, the front page will be a flurry of pics, vids, and real-time coverage of all things Minecon. Be sure to check in all weekend, it's going to be great!
TODAY'S TOPIC(S): FEAR, OR MINECON (OR BOTH)
Let's hear from you about one of two things:
What is the scariest thing you have ever seen/heard/experienced, but faced down and overcame?
Check out this innovative re-imagining of Pachelbel's "Canon in D" by TheFroGamer, using only Minecraft sounds! It starts out a little bit slow, but the wait is more than worth it, as it quickly picks up in complexity and cleverness. Enjoy!
Are you ready? Really? You're really ready? Okay, here we go: THE 1.7 (pre-release) IS READY FOR TESTING!
There are so many things coming in 1.7, I almost can't keep track of them all. Many of them are things we have covered over the last few weeks, but the sheer volume of awesome contained in this update is staggering. Between doubling the amount of biomes in the game, and tons of changes to get ready for the Plugin API(!!!), this really is the update that changed the world - both in-game, and out. Let's see what's coming!
New world generation!
Double the amount of biomes, with new trees/flowers/blocks.
New “Amplified” world option.
Less ocean, more awesome.
Two new types of wood.
Stained glass! With both blocks and panes.
Packed ice, red sand, podzol.
Lots of new flowers, including double-tall versions of current plants.
Added more type of fish.
Redone the fishing mechanics. Can now catch junk and treasure too.
Fishing rod enchantments!
Put them in an item frame and hang them on your wall. They’re extra big!
Lots of new colours for lots of blocks!
Now will less lag!
Achievement & Statistics overhaul!
Now both world (or server) specific.
In multiplayer, it’s announced to everybody when you get an achievement.
You can move your mouse over this in the chat to see what it was!
Some new achievements and statistic types were added.
Zoomable achievements screen!
Servers can now put a 32×32 image called “server-icon.png” in their folder, that you will see on your server list.
You can see who’s online before joining a server; move your mouse over the player count!
Lots of hidden preparation for allowing name changes.
Resource pack changes!
You can now have multiple selected.
They can completely re-do your sounds, adding new ones or changing current ones.
Servers can now recommend a resource pack for you to use.
Chat & command improvements!
New commands to spawn mobs or blocks of any type.
Command block minecart!
Clickable links to achievements and items.
Click on somebody’s name in the chat to message them!
Lots and lots of internal work!
Completely rewrote how the network (multiplayer) works.
Completely rewrote the sound manager.
New graphics options.
Basic shader support testing.
You can play the pre-release as you would any Snapshot, by setting it up in your launcher. Enjoy!
Server jar: Click here (On windows, right click -> open with -> java)
It's Saturday again already? Wow...this science stuff has me losing track of time. Quantum Physics is hard - more on that in a minute - but first thing's first; the question.
THE QUESTION (YOU MIGHT RECALL MY MENTIONING IT A MOMENT AGO)
A little while ago (relative to me writing this), Markus "Notch" Persson put forth a strangely self-fulfilling question:
As you will soon see, I gave this way too much thought.
Loaded questions have a funny way of guiding us in our thinking. If someone were to ask, "Do you hate it when creepers barge in and blow up your house, which you spent hours working on?", most of us would nod in agreement. Now, what if we took that question, and changed up the wording a little bit? "Don't you hate it when you forget to put down enough torches for lighting, and a monster spawns in your house?" is a very different choice of words for what is essentially the same situation. You still have a creeper-sized hole in the ground where your house used to be, but the tone is completely different. The first question aggressively blames the creeper, and the second one places mild fault on the builder instead. So, I suppose there is some benefit in being able to identify loaded questions to avoid entire articles being extracted from a simple yes or no after all.
No, I'm not putting a link for Google here. We all know where it is already.
QUANTUM MINECRAFT OR: HOW I LEARNED TO STOP WORRYING AND LOVE THE SCIENCE
If you haven't heard recently, Google is seriously considering the current generation of Minecraft players for tomorrow's quantum computer scientists. "How is that even possible," I ask myself, noticing no one else in the room? It goes a little something like this:
SCIENCE. This stuff isn't for the faint of heart, so skip to the next section if you aren't ready to have your MIND BLOWN. I'm not even kidding here.
qCraft is, in short, a mod that brings the principles of quantum physics to the world of Minecraft. One example might include a block that changes what type of block it is, depending on whether you're looking at it or not, whether you're looking at it from a specific angle, or based on seemingly random and arbitrary criteria you have zero control over. MinecraftTeachr gives us a pretty good summary of the mod:
We’ve done our best to create something that we hope will be fun to experiment, build and play with while also introducing players to the fascinating and (in the context of the macro-world we inhabit) counter intuitive way that quantum entities interact.
qCraft is not a simulation of quantum physics ... but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience.
In addition to individual players, we hope that parents and educators who want to introduce quantum physics concepts to curious kids will find it useful.
Honestly, all the stuff this mod does cannot possibly be summarized here. If you like exploring new and largely untapped areas of quantum physics, this mod will keep you busy for months, if not more. I've had a chance to mess around in it a bit for the last few days (mostly making really cruel creeper-filled traps that activate when my friends looked at them), and it seems like I trip over new discoveries with increasing frequency, often when I'm not looking for them. (Yes yes, I know...bad joke.)
If you want to know more about the mod, you can check out qCraft on their site, and play it yourself. It can be played either stand-alone, through the FTB Unleashed modpack, through Tekkit, or through Hexxit. Keep in mind, if you want to play it as a stand-alone mod, you will need Forge 1.5.2 installed.
Good luck, and don't break the universe!
THIS WEEK IS ABOUT YOU
It seems like no two people can agree on this; we all love Minecraft, but we don't all love it for the same reasons. Some of us play it heavily modded, treating the game like a foundation for other mediums. Others use it to create vast works of art - architectural, pixelated, and otherwise - and still others dive into the game exactly as Survival gives it to us, with all the First Nights and creeper ambushes that come with that. Even in this respect, not everyone agrees on whether the game is best played alone, with a small group of friends, or with a massive group of players.
There ultimately is no "right" way to play the game, and that is part of the beauty of it. I know how I like to play Minecraft, but what about you? What are your favorite game modes? Do you play alone, or with friends? Vanilla, or modded? Maybe you play in a completely unexpected way that no one considered, coming up with challenges and entertainment that no one else has thought up yet?