Starting tomorrow (Tuesday, July 1st) at approximately 9:00 AM CST (GMT -6), the Minecraft Forum will be going into Read-Only Mode, while we back up the entire forum database, and get the new, improved forum software installed, up, and running!
During the maintenance period, you will still be able to read pages on the forum. However, you will not be able to post, change your profile, or make any other changes until we leave the maintenance period.
We anticipate that the maintenance will last around, or a little longer than, 10 hours.
We will update this post when the maintenance period goes into effect, as well as when it ends. We are very excited about the new forum changes, and think you will be as well! See you soon!
Greetings, science enthusiasts! Today was a productive day indeed in Village.
I personally felt the Village chapel was lacking a certain something, and I couldn't put my finger on it. After pondering the problem for many hours, it dawned on me that I had not seen a SINGLE bouncy castle anywhere in this forsaken town.
Before: Dull and boring. After: Colorful and bouncy.
My first act to save these people from overwhelming, lethal levels of boredom was to convert their dingy old chapel into a bouncy castle, complete with colorful windows, and a diving board at the top. It was incidental that I discovered that villagers cannot survive falls from a great height without bouncy blocks.
Suffice it to say, the villagers were amused with their improved structure, bouncing the day away without a care in the world. Not a single chore was finished, and not a single villager sale was made that day.
Experiment 2.1a conclusion: Villagers like bouncy things
While amusing themselves on the slime blocks, the villagers offered a proposition. They claimed, much to my surprise and disdain, that the netherbrick roads were terrifying them. They kept whining on and on about moaning voices, hot bricks burning their feet, and something about their souls (honestly, I wasn't listening very closely). I am nothing if not a benevolent experiment manager, so I conceded that quartz roads would look much nicer, and probably wouldn't drag them off into the nether in the middle of the night, maybe. As with all things in life, a price must be paid for this glorious new road!
Namely, an occupied prison cell, and a spectator sport for my amusement.
I erected a cozy containment building in the middle of town, where a community garden had previously been staining the landscape. The villager tagged as "Barnaby" volunteered at sword-point to enter the cell, and is now locked inside for an undetermined duration. We will see how that goes. Still, the cell was a minor concession. The real experiment lay ahead, in the form of Villager/Zombie races!
I erected a track on top of what has now been named "Death Mountain", designed to allow two villagers to race each other, in the friendly spirit of competition. In keeping with this friendly spirit of competition, the villagers are encouraged to race harder by friendly zombies, hot on their heels, the entire race. The loser of the race will be eaten by the friendly zombie, while the survivor will go on to more friendly advanced tests. I am nothing if not merciful! Having heard the cries of the villagers lamenting their road, I feel this solution was equally beneficial to all involved.
The blue-lane villager was eaten, so he was renamed "Zombie Chow". Red-lane won the race, and has been given the name "Peon". He will be given power over the others.
In conclusion, villagers are morons.
...I mean, they seem to respond to bartering, even under extremely unfavorable terms. Also, waving a sword at them makes them more receptive to uneven bargains. Join us next week, as we test the conductive properties of villagers, have another race to see who is the new jailer, and build a brand-new monster petting zoo!
If you recall, we have been hard at work getting the new, improved Minecraft Forum up and ready to go! Loaded with improvements - ranging from post editors that don't eat your formatting anymore, to improved load times, layouts, and more - we think you will really enjoy them! However, we need your help putting the final touches on everything.
Ideally, we want the new forum format to go live next week, but just to be sure everything is in order, we would like you to help us test everything out! Make posts! Edit posts! Report me, and everyone else you see on the beta forum! Anything and everything you can think of to help us make it the very best it can be when it goes live is greatly appreciated. Even better, constructive feedback (positive or negative) could earn you a custom title on the new forum!
It's Wednesday, and that means snapshot day! What, you thought they were on Thursday? Not anymore! Mojang is aiming to release snapshots earlier in the week, to allow for more time in bugfixes, feature polish, and all that other good stuff. Minecraft - part of this complete breakfast*!
Anyway, here is what's going on with 14w26a:
Lots more internal rewrites.
Many bug fixes and some performance optimizations.
Added ‘/worldborder add’ command
Added new world generator for debugging, useful for resourcepack makers (hold shift and cycle through “World Type” to select it)
Blocks no longer talk about you behind your back.
BUGFIX BUFFET (NOW WITH FEWER CALORIES):
MC-5164] – Strenght and Weakness Potions do not work on agressive wolves
MC-58140] – Repeater will show Comparator texture when unpowered, delay:4 and locked
MC-58191] – Can walk through snow layer (Block meta 7)
MC-58196] – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
MC-58229] – Scores in written books don't work properly when on a server
MC-58493] – BUD Creates Double Redstone Drops When Activated
MC-58537] – Supplemental selectors in /scoreboard teams join & leave don't work with the @e selector
MC-58637] – FallingSand – Only top side of block has a texture
And many more that weren’t reported on the bug tracker!
Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, they will become a feature!
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Minesweeper: it's been on nearly every version of Windows since the dawn of time. Alternating between amusing and infuriating, Minesweeper has been the default time-killer for years, and now, exists to kill some time inside Minecraft!
Minecrafter magib1 has put together a fully functional version of the game, including features such as:
3 Difficulties (Beginner, Intermediate, Expert)
Customizable minefields (Up to 50x50 and up to 1,000 mines)
Automatic win detection
Built in timer
Automatic win detection
Easy to reset
Want to take a shot at this game? How long can you go before triggering a mine? Click here, and find out!
Location: "Village". Note the roofsheep infestation - shameful.
In the interests of science, I have begun documenting an experiment with a local village, unironically named "Village" by the locals.
At first, Village isn't much to look at, beyond the majestic mountains in the distance: houses, farms, the usual. Peaceful. Serene. Tranquil.
Upon arriving, I couldn't help but notice the villagers were life-threateningly stupid. At least 3 of them were trapped in a hole, with no apparent means of escape. Neither they, nor their safer brethren, seemed concerned by this. Coupled with their complete lack of defenses, I estimated their unassisted chances of survival lasting, at most, a few minutes.
Step one of the project was to erect a wall around Village, to save them from themselves. As much as seeing a spider carry one of these people off would have been amusing, it would have also tainted the experiment irrevocably. More than that, the wall kept them in, so they could not fall into any more holes. While no formal study was conducted, I strongly suspect that giving these villagers a glass of water would cause them to drown.
The wall, post-construction. A villager took interest in the camera, before attempting to eat it. He has been ear-tagged as "Walter".
Strangely, the villagers did not seem to notice or care about wall construction. This might suggest they have extremely poor eyesight, and likely no hearing at all. Alternately, they may have been ignoring the wall, since it was not edible. I have made a note to not construct walls out of ham, going forward.
The villagers' level of technology seems appalling at best. While they have a rudimentary grasp of basic construction principles, they lack any source of electricity, plumbing, bathing, and possess primitive agrarian techniques. Their social structure (if one can call it that) is pure chaos. There are no clear leaders, laborers, specialists, anything at all. While some of their clothing varies, their day-to-day tasks rarely change. If any interaction took place, it was in the form of cryptic conversations. At this time, it is unknown what their nasal utterances mean.
Here, we see two villagers (now ear-tagged "Marv" and "Pubert") talking, presumably about sorcery. Walter looks on with jealousy - he is rarely included in these conversations, it seems.
To assist them, I began construction of a new road system, to replace the slipshod gravel mess they were using before. Both for beautification reasons, and for instilling terror in the locals, I opted to use nether brick for this task. Unsurprisingly, this task is massively laborious and tedious, so I attempted to enlist the villagers' help, by building a statue of myself, for them to admire. Shortly after, they begun following orders. Sadly, orders often had to be repeated, and reinforced with the use of an Experimental Discipline Stick.
The statue serves as the town's new centerpiece, so they never forget who their benevolent experiment supervisor is. EVER.
This is an unprecedented opportunity both for myself, and for you, the reader. A fully intact village, preserved from monsters and the elements, existing solely to fulfill our experiments! Naturally, I wouldn't be documenting this experiment if I didn't want your input and expertise!
Please include below what experiments you feel would best suit this project, dear researchers. Anything goes, because this is for science! Want to test their combustibility? We can do that! Curious how they stand up to extreme pressure? Doable! Let's hear what experiment we should conduct for day 2!
Toby takes a set of scuba gear, diving right into this week's snapshot/pre-release double feature! So many sea monsters, so little time.
As a personal aside, I would like to add that I think the new fish mobs are sentient, and more importantly, EVIL. There is a story to this.
FISH - EVIL, OR PURE EVIL?
So there I was, exploring a seed with an underwater monument nearby. First of all, this thing is HUGE. There is little doubt that an entire village could fit in this thing, nevermind one of the above-ground temples. It's easy to see why it sank, the thing must weigh hundreds of tons! (Being in the middle of the ocean is another possible reason, but I haven't ruled out alternatives.) As I dove in, Creative mode sheathing me like a set of glorious armor, a number of things jumped out, not least of which was the ever-growing number of creepy fish. Oh, it was just a few at first - one or two of them, glaring at me as I swam by, JUDGING MY EVERY MOVE - but by the time I'd had a good look at the new stone, swam/ran a few corridors in, and really gotten a feel for the majesty of the place, there was a cloud of these things following along. I'm pretty sure one of them had a clipboard, and was taking notes.
These fish are just the beginning. Any day now, they will find our shores, and they will invade! No villager will be safe, no pig will be protected, no cow will be covered. These one-eyed horrors are the sign of the apocalypse*, and we must prepare ourselves! Just to be on the safe side, I have begun gathering sponges, to empty the entire ocean.