Today's Community Spotlight is on FreezingFyre, who put together this clever video which shows Minecraft from its earliest beginnings, all the way up to today, at version 1.8! See if you can spot where you first started playing Mincraft, but be warned: after you watch this video, the world will seem like its scrolling on its own for a few minutes. Enjoy!
The 1.8 Bountiful Update is now live! You can update via the Minecraft launcher normally, enjoy!
Want the full list of features? Read below! Want a fast, digestible video update? Click above, and watch!
Major Feature Updates:
- Added Granite, Andesite, and Diorite stone blocks, with smooth versions
- Added Slime Block
- Added Iron Trapdoor
- Added Prismarine and Sea Lantern blocks
- Added the Ocean Monument
- Added Red Sandstone
- Added Banners
- Added Armor Stands
- Added Coarse Dirt (dirt where grass won’t grow)
- Added Guardian mobs, with item drops
- Added Endermite mob
- Added Rabbits, with item drops
- Added Mutton and Cooked Mutton
- Villagers will harvest crops and plant new ones
- Mossy Cobblestone and Mossy Stone Bricks are now craftable
- Chiseled Stone Bricks are now craftable
- Doors and fences now come in all wood type variants
- Sponge block has regained its water-absorbing ability and becomes wet
- Added a spectator game mode (game mode 3)
- Added one new achievement
- Added “Customized” world type
- Added hidden “Debug Mode” world type
- Worlds can now have a world barrier
- Added @e target selector for Command Blocks
- Added /blockdata command
- Added /clone command
- Added /execute command
- Added /fill command
- Added /particle command
- Added /testforblocks command
- Added /title command
- Added /trigger command
- Added /worldborder command
- Added /stats command
- Containers can be locked in custom maps by using the “Lock” data tag
- Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
- Added three new statistics
- Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
- Added a new player model with smaller arms, and a new player skin called Alex?
- Added options for configuring what pieces of the skin that are visible
- Blocks can now have custom visual variations in the resource packs
- Minecraft Realms now has an activity chart, so you can see who has been online
- Minecraft Realms now lets you upload your maps
- Difficulty setting is saved per world, and can be locked if wanted
- Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
- Villager trading has been rebalanced
- Anvil repairing has been rebalanced
- Considerable faster client-side performance
- Max render distance has been increased to 32 chunks (512 blocks)
- Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
- Resource packs can now also define the shape of blocks and items, and not just their textures
- Scoreboards have been given a lot of new features
- Tweaked the F3 debug screen
- Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
- Server list has been improved
- A few minor changes to village and temple generation
- Mob heads for players now show both skin layers
- Buttons can now be placed on the ceiling
In addition to the massive list of feature updates, 1.8 also featured one of the biggest bugfix lists ever. Sweet! Nothing quite like a batch of fixes and optimizations to top the cake of goodness, right? See you in-game!
1.8 comes out this week! There have been some pretty long, extensive lists about what 1.8 has on offer, but you know what would be more exciting than a long list? A song about 1.8! YourMCAdmin has put together a funny song that explains 1.8's features really well, and it's just amazing. I don't want to spoil it though, give it a watch!
SethBling has done it again, twisting vanilla Minecraft in ways no one thought possible! In this installment, he has created one of those drinking bird statues, that bob up and down seemingly forever! How does it work? He explains it here - enjoy!
Today, Xisumavoid gives us a detailed tour of the new features coming up in the 1.8 Bountiful Update! In addition to completely new features (of which there are many), a number of bug-fixes are also showcased, and more. Enjoy!
Toby flies solo this week, tackling a Dr Who skin pack, Mojang's interview about the upcoming Xbox Minecraft release, a selection of Minecraft cover/parody songs, and more. Have a great weekend, everyone!
We are on the home stretch for the full release of 1.8, expected early next week! Version 3 of the pre-release just went live, and addresses the following bugs:
- MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
- MC-62066] – String duplication glitch
- MC-66511] – Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
- MC-69052] – Hang up when move out of 30,000,000
- MC-69638] – Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items
Additionally, Version 2 covered the following bugs:
- MC-46082] – Crashes when populating a chunk with empty (void) columns
- MC-57926] – Thrown splash potions have the colour of water
- MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
- MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
- MC-68718] – Placing Redstone dust on certain other objects destroy the object
- MC-68726] – Skin is using wrong model
- MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
- MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!
The list of features for 1.8 is pretty extensive, including everything from a load of new features, tons of bug-fixes, optimizations, tools for map-makers, and more! Keep an ear to the ground - the big day is coming very soon!
Check out this gameplay video with Bebopvox! Seriously, Simburbia is insane.
SimCity (not the new one): everyone knows this classic franchise. Build a city, plop down some zones, a power plant, some schools, and the occasional tornado or twelve. Adding a game this complex into the world of Minecraft would seem to be nearly impossible. Oh sure, the blocky, easy-to-organize nature of Minecraft suits itself well to designing towns, but what about power, or water, or zoning? Heck, what about those delicious disasters?
Of course someone put it in Minecraft! Disasters and all!
Jigarbov has put together a project, "Simburbia", that lets you play a SimCity-like city simulator right inside Minecraft! Currently, it's only for 1.8 (you'll need the pre-release, as of this writing), but does exactly what it promises: a city simulator system complete with plot relationships, power grids, overlays, population, money, and of course, disasters. It takes a beefy gaming machine to run this monster, but if you're up to the challenge, this will keep you busy for hours!
Check out Simburbia by clicking here.
UPDATE: The stream has concluded, thanks to everyone who came by!
Are you curious about the changes in 1.8? Want to see them played in real-time? Want to chat with other players that are interested in 1.8 as well? Today is your lucky day! Slowpoke will be streaming 1.8 for much of today! Come hang out, see some 1.8, ask some questions, and enjoy!
Not sure what is in 1.8? We've got you covered!
Today's spotlight shines on a resource pack put together by CK20XX, and will change the way you play Minecraft: this resource pack is all about Megaman! New block textures (a large number of which are animated), new sounds, new GUI, new overlays, just about about everything in the game has been converted into a Megaman theme! The pack does a pretty good job of balancing out the new elements to not be too confusing or overwhelming, and fans of the franchise will recognize nearly everything going on here.
Want to try it out for yourself? Check out the resource pack thread: click here!