David and Toby put on their adventuring hats, grab their whips, and dive into a cave of weekly craziness! 14w29b for PC, 0.9.2 for MCPE, a gigantic robot made with pistons and slime blocks, and so much more. Enjoy!
If you're anything like me, you load up your hotbar in Minecraft with all sorts of stuff - food, tools, blocks, everything. Sometimes though, 9 slots just isn't enough, and you end up juggling your inventory and hotbar constantly, as your building, fighting, or other needs change. Wouldn't it be nice if there were a workaround, a faster way to swap items to and from the hotbar? MinecraftEdu's Kulttuuri has the answer - the Quick Hotbar Mod!
How it works is simple: hold down Ctrl, and you can swap between any of your 27 inventory slots and the hotbar, nearly instantly! This greatly reduces the amount of time spent digging around in your inventory, re-arranging everything constantly. With a few quick keypresses, you can have access to anything in your inventory without ever slowing down on your build, having to swap out between tools, weapons, or food, or anything else!
At present, this mod only works in Single-Player, although there are plans to expand it to be compatible on multiplayer servers. It works in 1.6.4, 1.7.2, and 1.7.10.
Want to try it for yourself? Click here!
UPDATE!Quote from Mojang
We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead.
We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true.
This snapshot contains a lot of optimizations specifically targeting render performance. If your system supports it, you can select VBO in the video setting. This enables Vertex Buffer Objects and should increase your fps by 5% to 10% on average. Please report on performance changes (if any) this new setting gives you! It can help greatly in optimizing Minecraft's performance!
Last week, Mojang compressed time and space, that did not work too well for the snapshot. So this week, they tried something else, and bent space around time. Apart from these highly experimental changes, the following things were..."adjusted"...
Pocket Edition 0.9.2 introduced a number of bugs, which prompted Mojang to submit 0.9.3 hot on its heels! Included on the fix list:
- fixed several crashes that prevented from playing in multiplayer
- fixed a nasty bug that on death might hang the game and/or spawn you really up in the sky
- on Android, you can get more than 3 levels of view distance again
- the game now handles when a world is corrupted and not repairable showing an error screen
- Creepers don’t spam weird sounds anymore
- mobs won’t spawn anymore in peaceful, and existing ones will be removed
- correctly despawning entities on clients
- fixed soft shading on wool tiles
- possibly fixed other lock-ups and crashes
Pocket Edition recently saw a seriously awesome update, 0.9.0! Having already been hard at work on 0.9.1, Mojang opted to skip past that version (since it hasn't been released yet anyway), to include a massive list of fixes and improvements before it goes live! Keep in mind, 0.9.2 is not yet public, but should be available in the very near future.
So, what was fixed in this upcoming version?
Following a fine tradition of Minecraft animations, we now bring you a gem from one VarsityGaming, which recreates - all but flawlessly - the "Meet the Soldier" animation for Team Fortress 2, by Valve! If you have already seen that video, this will be delightfully familiar. If you haven't, then check it out after watching this video, to see how they compare. Enjoy!
Minecraft is, of course, a 3D game. You wander around the world, fight monsters, build new structures and/or traps, the usual stuff. However, what if Minecraft were something more like a 2D platformer? One possible outcome is shown in this clever animation by The Stuff, which follows Steve in a dungeon-crawl style game!
If Minecraft were a platformer, what would you want to see in it?
High Speed Hijinks
Hello, fellow scientists! Today is a special day in science, because your feedback led us to this point!
Many of you expressed concern over cruel treatment of the villagers in Village, so some new standards have been put in place to protect them from themselves, AND the environment!
Pictured: gratitude. On the right, we see the cauldron being opened up for the villagers to come and go as they please.
I woke up this morning to a billboard erected by the townsfolk, seemingly written in some arcane language. Without knowing more about their word structure, I was forced to assume that the message was an insult about my mother. Normally, this would mean many, MANY highly stressful experiments for them (to determine why they're so aggressive, of course), but today, things are different. In light of recent community events, I have decided to show mercy to these irrationally savage creatures, and build them a theme park!
Now, to be perfectly fair, I don't know the first thing about a theme park. They have funnel cakes, and...mirrors, I guess? After doing some digging around, I noticed two recurring themes: roller-coasters, and rides. So, that's what they got!
Seen here, the "Enchanted Arrow" roller-coaster, and the "Frozen Funtime" water slide! FUN!
Villagers are a strange lot, mostly ungrateful and completely incapable of understanding the awesome gift of a theme park. Granted, to understand the awesome gift of a theme park, I would need to know something about them, and as we previously established, I don't. So naturally, the first thing I started looking for was a consultant!
In the world of Village, consultants are hard to come by. The locals mostly speak in strange guttural utterances, write in cryptic block characters, and bumble around with no clear goals in life, save to farm vegetables. I knew that finding a consultant among these ingrates would be a fruitless effort, so it was time to call in some...outside help. This would take a special kind of mind, someone who knows three-dimensional spaces, speed, and terror. That's right, it was time to call in none other than the one, the only: Mister Pigsy.
TREMBLE BEFORE MY WRATH! ...once I settle into my new home.
Mister Pigsy's first act was to move into the newly opened iron cauldron. He has parked himself inside, and has refused to move from that spot since arriving. For now, I will assume he is setting up shop.
Join us next week, as we begin experiments on aerodynamics, electricity, and more!
YouCube: A Massive Meetup of Displaced Conventioners
With MineOrama effectively on permanent vacation, approximately 3,000 people were left with open plans this weekend in New York City. With barely 3 days to plan an impromptu meet-and-greet, YouCube nonetheless put together a remarkable event for displaced attendees, with live music, signings by Youtubers and Livestreamers, and T-shirts printed exclusively for participants.
Of particular note, this event was assembled entirely by Youtube and Livestream personalities, with support and logistics from server hosting companies, making it a 100% community-driven event! They showed - in record time, no less - just how quickly the Minecraft community will come together to help each other, and proved once again why the Minecraft community is one of the best in the gaming world. You guys are awesome!
Curse Voice partners with SMITE
Curse has officially partnered with Hi-Rez Studios, makers of SMITE, to make your Curse Voice experience even more awesome! All other information you can find on official Curse post, click here!
David and Toby dive head-first into the puzzling situation that is MineOrama, give a look at Minecraft: Pocket Edition's recent 0.9.0 update, and more. Enjoy, and have a good weekend!
Pocket Edition received a new update today! If you haven't updated already, please do so. New goodies await!
- Unlimited worlds!
- New culling algorithm
- New culling of clouds
- Tile entities are saved differently
- New falling mechanics for gravel and sand
- New insta ticking of water and lava
- Huge mushroom blocks
- End portal frame
- Double plants
- More stairs/slabs for new wood types
- New log types (savanna tree and dark oak)
- New leafs (savanna tree)
- Monster egg
- Stained clay
- New flowers
- Red sand
- Hardened clay
- End stone
- Emerald block
- Emerald ore
- New leveldb based saving format
- New entity handling
- New crafting screen
- Remade network code (mostly the same packages but new system).
- New interact button (to make the game easier for new players)
New and updated biomes
- Extreme hills
- Redwood taiga
- Roofed forests
- Mushroom island
- Deep ocean
New world feature generation
- Ice patch
- Ice spike
- Double plants
- Ground bushes
- Fancy oaks
- Jungle tree
- Mega jungle tree
- Mega pine tree
- Savanna tree
- Swamp tree
- Huge mushroom
- Dead bush
- Monster rooms
- Desert well
- Fallen logs
- Emerald ore
Tweaks to caves
- Lava at the bottom of caves
- Caves in desert and mesa
- Abandoned mine shafts
- Flat world generation
- Limited world generation
- “New” mob spawning
- Updated light generation
- Grass color for different biomes
- Foliage color for different biomes
- Water color for swamps
- New leaf rendering
- Added more spawn eggs in Creative Mode
- Added immersive mode for Android
- Added drip particles for water and lava
- Updated create world screen
Tweaks and bug fixes
- Correct name for stairs, slabs and spawn eggs
- Beds no longer gives full health in normal difficulty
- Smooth lighting added for:
- Smooth lighting removed for:
- Jack ‘o’ lanterns
- Improved performance of TNT
- Prettier clouds
- The fog is darker underground
- The block highlight flickers (z-fights) when more than 10k blocks distant from spawn
- Changing the view distance while in a world might crash the game
- If players walk too far from each other in multiplayer, they can’t see each other
Known bugs requiring attention
- Multiplayer is a bit fragile. Please test it and report all issues to us!
- The LevelDB save format + upgrading of old maps. Please report any data corruption!
- Crashes in general – uncommon and random crashes might still happen