BebopVox is back this week with a look at all the latest, hottest goings-on in the Minecraft community. Enjoy!
With 1.8 out for awhile, Mojang has been focusing mainly on bugfixes. Thanks to you guys, a lot of them have been found, reported, and are being fixed, even as we speak! Many are wondering what (if any) features are coming with the next pre-release, and while not all details are known, at least one thing has been revealed: portal exit/entry orientation! Basically, which way you are facing when you go into a portal will have an effect on your facing when you come out the other side. Sweet!
In recent months, snapshots and pre-releases traditionally came out on a Wednesday. However, this week, we can expect the pre-release to come out tomorrow (October 21st)! It's like an early birthday present!
Everyone likes presents, and it just happens that I have some Minecraft Realms codes to give away, courtesy of Marc Watson, and the whole Minecraft Realms team!
OKAY, WHAT KIND OF CODES ARE WE TALKING ABOUT HERE?
We have 10 codes for 30 days of free Minecraft Realms playtime, and one code for 180 days of free Minecraft Realms playtime! As with any Realms server, winners who start up their server will be able to invite friends, family, or anyone else to play with them. Additionally, they will have a selection of maps, mini-games, and more to add to their server at the click of a button!
JUST TELL ME HOW TO WIN A REALMS CODE!
Here is how the code giveaway works:
- Take a screenshot of you and one or more friends in Minecraft, doing something you enjoy
- Post that screenshot in this thread
- Wait and see if you win on Friday
That's it, super easy to enter! Anyone can enter, but only one entry per person, please!
We will collect entries between now and midnight (GMT -6), Thursday (Oct. 23rd). On Friday (Oct. 24th), we will randomly select 10 winners from the entrants, to win a 30-day code. The 180-day code winner will be hand-picked from the most interesting, clever, or creative entry, as decided by staff pick.
Ready to win a code? Get your entry in before midnight (GMT -6) on Thursday, October 23rd!
SethBling and CubeHamster have come up with an incredible game mode for you and your friends to enjoy, called Missile Wars! The premise is simple - two teams on opposing sides of a field have to launch different types of missiles at the other side's base. The team that destroys the other side's portal first wins! Seems simple, right? Like any good game mode, it is very easy to learn, but tricky to master...
Seth let me test out this game mode before it went live, and it is nothing short of incredible. Once the game starts, you will get random spawn eggs in your toolbar, which will spawn a missile when placed against a solid surface. There are many types of missiles - some fast, some with bigger explosions, some that specialize in punching through barriers, and so on - as well as other special objects, like fireballs to shoot down missiles, portable barriers to block them, and more. Clever players can even ride missiles they spawn to the other side, and spawn new missiles on the one they are riding, for a nice tactical surprise! Of course, you could end up on a missile that gets shot down, and that never ends well.
This game mode is very intense, and it will keep your entertained for hours. Want to give it a shot? Get the map here, and see just how good you are at Missile Wars!
Created by MyRagingMonkey, this is classic Atari game, called Pitfall, now comes to Minecraft! Okay, it's not an actual, working copy of the game, but it is an incredibly well-done stop-motion recreation of it, and well worth a watch. Stop-motion films of this size never cease to amaze me, and you will enjoy it too! Have a great Saturday!
David and Toby serve up this week's news, covering hand-held Minecraft, the new LEGO sets, and more. Have a great weekend!
1.8 Saw a lot of awesome features, but also a few unfortunate bugs. 1.8.1 aims to fix those bugs!
UPDATE: PRE-RELEASE 2 FIXES THE FOLLOWING:
- MC-69562] – Can't play LAN whilst offline
- MC-73025] – Falling blocks do not animate
- MC-73026] – Unable to hit the ender dragon
Please note: 1.8 is explicitly compatible with 1.8.1, meaning you do not have to upgrade servers in order to have 1.8.1 clients join your server. However, it is strongly recommended that you upgrade anyway, as huge performance improvements are part of this bugfix batch.
- MC-3] – Player facing changes when passing through nether portals.
- MC-4] – Item Drops Sometimes Appear at the Wrong Location
- MC-1607] – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
- MC-2545] – Persistant Chunk error / Corrupted world / Wrong location spam
- MC-6594] – Non-living entities (boats, minecarts, fallingsand, item frames, paintings) drop items even if doTileDrops is set to false
- MC-37782] – Items held by witches are too small and held wrongly
- MC-38385] – Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (decimal)
- MC-44542] – Tools with CanDestroy set to allow the breaking of certain blocks don't display proper block name on the tooltip (English (US) language only)
- MC-45537] – Cannot place buttons under stairs or slabs, or ontop of upside down stairs or slabs
- MC-46579] – Items are too high up on the arm in 3rd person mode while sneaking
- MC-46809] – /say Not Showing Villager Entity Data if 'CustomName' Provided
- MC-47683] – Black particles when breaking a block / Torch particles dark
- MC-47987] – Entering a mobs view in spectator mode does not change if world is changed
- MC-48011] – Ender dragon experience drops are not affected by doMobLoot gamerule
- MC-48130] – /fill replace command not filling when clicking tab
- MC-49126] – Glowstone crystal formations are missing their bottom layers
- MC-49538] – Achievement "Overpowered" Has Misleading Icon
- MC-53718] – Chicken Jockey riding inside chicken
- MC-54551] – Resizing window while in Customized World Settings snaps back to Customized Settings page 1
- MC-54707] – Command: setblock minecraft:sign produces a confusing error message
- MC-56574] – Tellraw open_url isn't showing url
- MC-58307] – Air bubbles appear after drowning and still dead
- MC-59216] – Unable to build iron golem and snow golem with jack o'lantern
- MC-59360] – Levers Pop Off Non-Solid Blocks
- MC-61535] – Horse breeding: Foal looks just like an adult horse
- MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
- MC-62140] – 2 block tall flowers generated in previous version removes the 2nd block
- MC-62758] – Tall flowers drop two items when block below is broken
- MC-63010] – Placing a Banner and breaking it in Survival causes them to not stack (as they have NBT data)
- MC-63466] – Ctrl+Pick Block gives a steve head instead of a head with the owner's skin
- MC-64082] – Enchantment options for individual players are reset after death. KeepInventory does not have any affect.
- MC-64427] – /worldborder, /scoreboard and /debug with invalid arguments don't print an error message
- MC-64455] – Item with CanDestroy / CanPlaceOn have missing translations for ALL languages
- MC-64598] – Creative search tab text becomes offset.
- MC-64773] – /particle autocompletion
- MC-64846] – Cannot extend Potion of Leaping to eight minutes using redstone in a brewing stand.
- MC-65276] – bow when held is upside down
- MC-65603] – Ender Dragon does not obey NoAI tag
- MC-65834] – Snow layers placed against the side of a block are placed one block too far out
- MC-65945] – Enderman blocks look weird when invisible
- MC-66324] – /clone has incomplete syntax
- MC-66658] – /kill does not tab autocomplete with a player's name
- MC-66786] – Incorrect death message for dispensed harming potions
- MC-66861] – when press tab on /entitydata, players pop up
- MC-66922] – <effect> argument in /effect does not show clear in help syntax
- MC-68160] – Placing a coloured banner on a cactus drops a black banner
- MC-68247] – Beacon Beam disappears while looking upwards from it
- MC-68400] – Creative Inventory vert. scrollbar changes without scrolling
- MC-68654] – Tab Complete – /effect and /enchant
- MC-68745] – /resourcepacks/ folder is not automatically created when initially starting the game
- MC-68891] – Mobs think daylight sensor is a full block, causing them to jump while trying to get off it
- MC-69266] – Snow layer placing behavior buggy and inconsistent
- MC-69323] – Certain commands do not allow tab completing coordinate arguments
- MC-69823] – /debug help text wrong
- MC-69983] – Multiplayer Settings named wrongly
- MC-69984] – The "Defaults" popup on the customized world generation options screen doesn't disable hovering over stuff behind it
- MC-69989] – Debug worlds generate one column twice
- MC-70054] – Rabbits don't follow players holding golden carrots or dandelions
- MC-70111] – When a thrown enderpearl is in the air, it disappears after relogging.
- MC-70305] – "Sprint" is in the wrong category in Controls screen
- MC-70308] – Bottom outline is missing in the Controls screen buttons
- MC-70338] – Hopper: java.lang.OutOfMemoryError: Java heap space – creating debug image whilst stitching textures
- MC-70359] – Block breaking remains when eating/blocking with a sword
- MC-70431] – Minecraft 1.8 skin bug!
- MC-70472] – Crash when trying to connect to a server with more than 63 characters address
- MC-70565] – when opening a chest in modded servers Minecraft crashes continuously
- MC-70675] – End credits make no mention of Ryan Holtz (TheMogMiner) or Michael Stoyke (Searge)
- MC-71777] – /achievement take taking too many achievements
- MC-71981] – Uploading a hardcore world to Realms retains auto-ban
- MC-72530] – Signs don’t respect the rules
- MC-72583] – doTileDrops affects item frames
- MC-72868] – Mobs glitch through the ground under certain conditions
- MC-72869] – The 'Defaults' button on the Customized world screen does not disable itself after use
- MC-72871] – Resizing the game makes buttons on "Defaults" popup on Customized world GUI disappear
To get pre-releases, open your launcher and press the “New Profile” button. Call it “pre-releases” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Cross-platform server jar:
Please report all bugs here:
In collaboration with 4J Studios and Sony Entertainment, Minecraft is now coming to the PS Vita! Expected to be available on October 15th, 2014, for €18.99. If it's already the 15th where you are, it might be a little bit longer of a wait, but not much longer! Minecraft Vita is slowly becoming available across the Americas now, you may be able to purchase it already. If so, enjoy!
BUT WHAT ABOUT PS3 PLAYERS? WE LITERALLY JUST BOUGHT MINECRAFT ON PS3!
No worries! PS3 players are getting their Vita copies for free!
WAIT, I CHANGED MY MIND! I WANT MINECRAFT ON THE PS4, BUT I ALREADY GOT THE PS3 ONE? WHAT NOW?!
No problem! If you already own Minecraft on PS3 (and now, Vita), you can get the PS4 version for just €4.99. Sweet!
WAIT, THIS IS ALL JUST SILLY, GIVE ME SOME COLD, HARD FACTS ABOUT HOW THIS ALL WORKS!
About to purchase PS Vita Edition (PS Store) from 15th October?
On your PS3 or PS Vita, purchase Minecraft PS Vita Edition for €18.99/£12.99. Once you have made the purchase, you’ll be able to download the PS3 Edition for free and upgrade to PS4 Edition for €3.99.
About to purchase PS Vita Edition (retail) from 19th November?
On your PS3 or PS Vita, enter the pack-in voucher code through PS Store and you’ll be able to download the PS Vita and PS3 Editions digitally, and upgrade to the PS4 Edition for €3.99.
Existing PS3 Edition owners (disc or digital)?
On your PS3 or PS Vita, simply log into PlayStation Store and find Minecraft PS Vita Edition and you’ll be able to download it for free.
Existing PS4 Edition owners (disc or digital)?
Only the PS3 and PS Vita editions are eligible for the Cross-Buy offer.
We all know what "hunger" is in Minecraft: run fast, start to get hungry, right? As it turns out, the system governing hunger is a bit more complex than that. Fortunately, AntVenom has some answers, as he walks us through all the gritty details about the hunger mechanics of Minecraft! Some of it will sound familiar, but some of it will surprise you...
What if you could watch yourself play Minecraft? What if that could be done without mods?
Today's video looks at a remarkable creation by lorgon111, which makes incredibly clever use of vanilla mechanics to create a working "instant replay" system, which plays back anything you have done since it began recording! Honestly, even after having it explained, it still blows my mind. What do you think?
Team Fortress 2 often finds its way into Minecraft, either through resource packs, mods, or machinimas. Today is no exception - mnopjh brings us a working sentry and dispenser, using 100% vanilla methods! What these machines lack in visual impressiveness, they more than make up in functionality. I never expected to see a working sentry in vanilla Minecraft before today, check it out for yourself!