UPDATE: The stream has concluded, thanks to everyone who came by!
Are you curious about the changes in 1.8? Want to see them played in real-time? Want to chat with other players that are interested in 1.8 as well? Today is your lucky day! Slowpoke will be streaming 1.8 for much of today! Come hang out, see some 1.8, ask some questions, and enjoy!
Today's spotlight shines on a resource pack put together by CK20XX, and will change the way you play Minecraft: this resource pack is all about Megaman! New block textures (a large number of which are animated), new sounds, new GUI, new overlays, just about about everything in the game has been converted into a Megaman theme! The pack does a pretty good job of balancing out the new elements to not be too confusing or overwhelming, and fans of the franchise will recognize nearly everything going on here.
Want to try it out for yourself? Check out the resource pack thread: click here!
Fans of Bruno Mars' "Locked Out of Heaven" song will definitely appreciate this amazing Minecraft parody, brought to you by the Jolly Ol' Brits, and voiced by the incredibly talented Lucas Pontes! Enjoy!
300 days. 9 developers. Countless* snapshots. Many said the day would never come, yet here we are: the 1.8 Bountiful Update pre-release is upon us! Let's not waste time here - what was added in this update? All kinds of stuff! Skinny arms, secret underwater dungeons, the immensely useful slime block...heck, you don't need to take my word for it:
Added Granite, Andesite, and Diorite stone blocks, with smooth versions
Added Slime Block
Added Iron Trapdoor
Added Prismarine and Sea Lantern blocks
Added the Ocean Monument
Added Red Sandstone
Added Armor Stands
Added Coarse Dirt (dirt where grass won’t grow)
Added Guardian mobs, with item drops
Added Endermite mob
Added Rabbits, with item drops
Added Mutton and Cooked Mutton
Villagers will harvest crops and plant new ones
Mossy Cobblestone and Mossy Stone Bricks are now craftable
Chiseled Stone Bricks are now craftable
Doors and fences now come in all wood type variants
Sponge block has regained its water-absorbing ability and becomes wet
Added a spectator game mode (game mode 3)
Added one new achievement
Added “Customized” world type
Added hidden “Debug Mode” world type
Worlds can now have a world barrier
Added @e target selector for Command Blocks
Added /blockdata command
Added /clone command
Added /execute command
Added /fill command
Added /particle command
Added /testforblocks command
Added /title command
Added /trigger command
Added /worldborder command
Added /stats command
Containers can be locked in custom maps by using the “Lock” data tag
Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
Added three new statistics
Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
Added a new player model with smaller arms, and a new player skin called Alex?
Added options for configuring what pieces of the skin that are visible
Blocks can now have custom visual variations in the resource packs
Minecraft Realms now has an activity chart, so you can see who has been online
Minecraft Realms now lets you upload your maps
Difficulty setting is saved per world, and can be locked if wanted
Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
Villager trading has been rebalanced
Anvil repairing has been rebalanced
Considerable faster client-side performance
Max render distance has been increased to 32 chunks (512 blocks)
Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
Resource packs can now also define the shape of blocks and items, and not just their textures
Scoreboards have been given a lot of new features
Tweaked the F3 debug screen
Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
Server list has been improved
A few minor changes to village and temple generation
Mob heads for players now show both skin layers
Buttons can now be placed on the ceiling
Lots and lots of other changes
LOTS AND LOTS of other changes
The pre-release is available if you have activated development versions in the launcher, the same way you would get a Snapshot. Enjoy!
I’ve been getting a lot of questions about MINECON lately, because before this time last year everyone knew the date and location and ticket info for MINECON 2013. While we don’t have a set date for the next MINECON just yet, I wanted to let everyone know that it won’t be until some time in 2015. I’m shooting to have it in the spring in London!
While we’d love to do MINECON every year and it’s the only event we do as a company, we want to make sure we can give it the attention it needs, and that means that springtime next year will work best!
As soon as I have confirmed information it’ll be out there. We always announce as soon as we confirm with the venue and have a signed contract, but never before, because we want to make sure we can follow through with the event and we never want people to start planning to attend something that might not happen. So watch out for information in the coming months!
As revealed by Searge, all of 1.8's features have already been included in the previous snapshots, and all updates going forward will be bug-fixes/improvements! Ideally, the pre-released 1.8 will be a complete, fully working 1.8 version, with no need for fixes or improvements. We can expect a pre-release as early as tomorrow, so be sure to check in!
MC-48270] – Slimes appear for 1/2 a second in Peacefull
MC-55045] – Race condition in linux fullscreen toggle
MC-55172] – Mobs do not spawn at the heights 16, 32, 48, 64, 80… (Multiples of 16)
MC-61601] – Bone meal used up when applying to fully grown crops
MC-68232] – Some items are missing pixels in 3D models
Little by little, the massive list of bugs is being hammered down, until none remain. Only then will 1.8 be ready, and bug-reporting depends on you! Don't forget to report every bug everywhere forever to the official Minecraft bug tracker, or else they will probably end up in the final 1.8 release!