Pictured: custom armor value applied to armor (not working currently)
Jeb recently revealed that armor in 1.9 will not, for the time-being, have armor durability degeneration, something that conflicts with the armor having applicable custom attributes. In short, that means armor will have the option of custom attributes (armor values, special effects, etc), but will not degrade. Neat! While the degradation mechanic may return in the future, it is currently not compatible with custom attributes on armor, something Jeb felt was more important.
Regarding custom armor attributes: what sort of crazy attributes can you think of to stick on armor? Would you be fire-proof? Is it even possible to make armor "sharp"?
That's right, it's Wednesday, and it's time for a new snapshot! (version C comes with some crash fixes,yay!)
Changed damage & protection enchantments to match new armor system.
Fixed a few AI bugs across lots of mobs.
Made endermen creepy again
More optimizations! Many optimizations!
Added player collision again
Fishing rods can now catch entities properly again
Added team-based options for collision
The world may corrupt slightly less times now*
By now, you know the drill for testing snapshots: open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
BACK UP YOUR WORLDS. SNAPSHOTS WILL ALMOST CERTAINLY BREAK VANILLA SAVES!
With the snapshots in full swing, people are already testing every little thing about them. Shields were a recent addition to the snapshot stable, and while much of the focus on them has been about their usefulness in combat, SQRTdude had another idea about them: why not use the shield as a locking/unlocking mechanism?
Many moons ago, players could collide with one-another, in a sense. It was more like two force fields repelling the other, but it was still collision. While removed a long time ago, it seems it may be making a return! This introduces a number of interesting changes on its own, changing how players will interact in shared spaces. With large groups of players in particular, this could become strategic in use, or simply hilarious as people push off others in a huge cloud of bodies! Overall, the change seems to be meeting positive responses.
It seems the OSX launcher is soon for this world as well! Seen by many as long overdue, the OSX launcher has, so far in testing, shown promise in stability and reliability, and may make an appearance for players in the near future! It is not available yet, but keep your eyes open - it is not far off at all.
CavemanFilms and AntVenom team up to show off a really clever Five Nights at Freddy's map (made by TheIronCommander)! It's a really well-made map, with attention to detail using a custom resource pack, in everything from desk furniture to the signature animatronic characters. Everything works like it should, including the odd power system, mobile animatronics, working doors, even wearable suits. It's also available to play!
Interested in trying out the map yourself with friends? Grab it right here!
15w35b brought some really neat changes outside the combat and command blocks. Specifically, some sweet updates to zombie villagers, and some shiny new commands! CaptainSparklez does a walk-through of these new changes, as well as a quick look at the combat changes. Enjoy!
Sethbling has put together a video about last week's snapshot changes - specifically, weapon changes - going over the various new mechanics that they offer. Yesterday's snapshot made a new changes to this, but overall, it is still a very accurate look at what to expect with weapons for now. Enjoy!
More snapshots, less problems! This particular snapshot has a heavy focus on old performance-dropping bugs, almost as old as the game itself. Specifically, memory leaks! There are some more adjustments to combat as well, and a few new additions to command blocks.
UPDATE: Even before I could finish writing this article, 35b was released! It includes a minor fix for zombie clothes.
Fixed the "vanishing chunks" problem
Fixed some old memory leaks in the client
Put some clothes on the zombies. They may be post mortal, but that’s no reason to be indecent
Slight re-balancing of tools & weapons
Even more experimental performance enhancements. Guaranteed to break at least one heart
New command block features!
[Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
[Bug MC-86925] – Running out of memory when exiting
[Bug MC-86937] – Empty Chunks duplicate one-another and cause weird behaviour
[Bug MC-87050] – (2 bugs in one) Glitch with adding attributes to items in 1.9
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can literally cause the apocalypse, so back up your old worlds before testing. Report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, then evil wins!
Minecraft Realms is always getting updated, with new custom maps you can play at any time! All maps are community-created, and ready to load up on your Realms server at any time. Neat!
Load a mini-game or map - which features a custom resource pack - and you’ll be asked if you would like to download the new assets. Some maps have been updated with the packs that they originally used, such as and , but the best part is always the new things that you’re going to come up with. Sound-based challenges, animated lightning swords, or a narrated museum tours. Go wild!
To show off the feature, we’ve added an awesome ski resort adventure map from The VoxelBox: The Muk-Luk Lodge. It features a cast of original characters, plenty of wintry ambiance, and some sick sled jumps, making it a cool example of our new features. Read their travel brochure, or click right here to see many of the new maps added!
FREE REALMS TRIALS
Wait, free stuff? Yep! Mojang's Marc_IRL announced the giveaway of 36,000 Realms codes!
To celebrate the new maps, we’re releasing 36,000 14-day trials into the wild! If you haven’t had a Realms subscription before, start Minecraft for PC, choose Minecraft Realms from the main menu, and if a trial link is shown, it’s yours to claim! A number of trials will be available each hour, so if you don’t see one, check back throughout the weekend.
We hope that you’ll love these features and maps as much as we do. If you have a favorite vanilla minigame or map that you’d like to see featured on Minecraft Realms, visit the Realms community on Reddit and drop us a trailer or map download.