Toby flies solo this week, tackling a Dr Who skin pack, Mojang's interview about the upcoming Xbox Minecraft release, a selection of Minecraft cover/parody songs, and more. Have a great weekend, everyone!
We are on the home stretch for the full release of 1.8, expected early next week! Version 3 of the pre-release just went live, and addresses the following bugs:
- MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
- MC-62066] – String duplication glitch
- MC-66511] – Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
- MC-69052] – Hang up when move out of 30,000,000
- MC-69638] – Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items
Additionally, Version 2 covered the following bugs:
- MC-46082] – Crashes when populating a chunk with empty (void) columns
- MC-57926] – Thrown splash potions have the colour of water
- MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
- MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
- MC-68718] – Placing Redstone dust on certain other objects destroy the object
- MC-68726] – Skin is using wrong model
- MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
- MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!
The list of features for 1.8 is pretty extensive, including everything from a load of new features, tons of bug-fixes, optimizations, tools for map-makers, and more! Keep an ear to the ground - the big day is coming very soon!
Check out this gameplay video with Bebopvox! Seriously, Simburbia is insane.
SimCity (not the new one): everyone knows this classic franchise. Build a city, plop down some zones, a power plant, some schools, and the occasional tornado or twelve. Adding a game this complex into the world of Minecraft would seem to be nearly impossible. Oh sure, the blocky, easy-to-organize nature of Minecraft suits itself well to designing towns, but what about power, or water, or zoning? Heck, what about those delicious disasters?
Of course someone put it in Minecraft! Disasters and all!
Jigarbov has put together a project, "Simburbia", that lets you play a SimCity-like city simulator right inside Minecraft! Currently, it's only for 1.8 (you'll need the pre-release, as of this writing), but does exactly what it promises: a city simulator system complete with plot relationships, power grids, overlays, population, money, and of course, disasters. It takes a beefy gaming machine to run this monster, but if you're up to the challenge, this will keep you busy for hours!
Check out Simburbia by clicking here.
UPDATE: The stream has concluded, thanks to everyone who came by!
Are you curious about the changes in 1.8? Want to see them played in real-time? Want to chat with other players that are interested in 1.8 as well? Today is your lucky day! Slowpoke will be streaming 1.8 for much of today! Come hang out, see some 1.8, ask some questions, and enjoy!
Not sure what is in 1.8? We've got you covered!
Today's spotlight shines on a resource pack put together by CK20XX, and will change the way you play Minecraft: this resource pack is all about Megaman! New block textures (a large number of which are animated), new sounds, new GUI, new overlays, just about about everything in the game has been converted into a Megaman theme! The pack does a pretty good job of balancing out the new elements to not be too confusing or overwhelming, and fans of the franchise will recognize nearly everything going on here.
Want to try it out for yourself? Check out the resource pack thread: click here!
Fans of Bruno Mars' "Locked Out of Heaven" song will definitely appreciate this amazing Minecraft parody, brought to you by the Jolly Ol' Brits, and voiced by the incredibly talented Lucas Pontes! Enjoy!
This week, Toby and I bring you up to speed on all the goings-on in the Minecraft world. If you want to win a Minecon 2013 cape, be sure to click this link to enter!
300 days. 9 developers. Countless* snapshots. Many said the day would never come, yet here we are: the 1.8 Bountiful Update pre-release is upon us! Let's not waste time here - what was added in this update? All kinds of stuff! Skinny arms, secret underwater dungeons, the immensely useful slime block...heck, you don't need to take my word for it:
- Added Granite, Andesite, and Diorite stone blocks, with smooth versions
- Added Slime Block
- Added Iron Trapdoor
- Added Prismarine and Sea Lantern blocks
- Added the Ocean Monument
- Added Red Sandstone
- Added Banners
- Added Armor Stands
- Added Coarse Dirt (dirt where grass won’t grow)
- Added Guardian mobs, with item drops
- Added Endermite mob
- Added Rabbits, with item drops
- Added Mutton and Cooked Mutton
- Villagers will harvest crops and plant new ones
- Mossy Cobblestone and Mossy Stone Bricks are now craftable
- Chiseled Stone Bricks are now craftable
- Doors and fences now come in all wood type variants
- Sponge block has regained its water-absorbing ability and becomes wet
- Added a spectator game mode (game mode 3)
- Added one new achievement
- Added “Customized” world type
- Added hidden “Debug Mode” world type
- Worlds can now have a world barrier
- Added @e target selector for Command Blocks
- Added /blockdata command
- Added /clone command
- Added /execute command
- Added /fill command
- Added /particle command
- Added /testforblocks command
- Added /title command
- Added /trigger command
- Added /worldborder command
- Added /stats command
- Containers can be locked in custom maps by using the “Lock” data tag
- Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
- Added three new statistics
- Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
- Added a new player model with smaller arms, and a new player skin called Alex?
- Added options for configuring what pieces of the skin that are visible
- Blocks can now have custom visual variations in the resource packs
- Minecraft Realms now has an activity chart, so you can see who has been online
- Minecraft Realms now lets you upload your maps
- Difficulty setting is saved per world, and can be locked if wanted
- Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
- Villager trading has been rebalanced
- Anvil repairing has been rebalanced
- Considerable faster client-side performance
- Max render distance has been increased to 32 chunks (512 blocks)
- Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
- Resource packs can now also define the shape of blocks and items, and not just their textures
- Scoreboards have been given a lot of new features
- Tweaked the F3 debug screen
- Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
- Server list has been improved
- A few minor changes to village and temple generation
- Mob heads for players now show both skin layers
- Buttons can now be placed on the ceiling
- Lots and lots of other changes
- LOTS AND LOTS of other changes
- Removed Herobrine
The pre-release is available if you have activated development versions in the launcher, the same way you would get a Snapshot. Enjoy!
*not actually countless
In a statement released by Mojang's Vu Bui, Minecon's relative date and location have been confirmed, but not when many might have expected it:Quote from Vu Bui
I’ve been getting a lot of questions about MINECON lately, because before this time last year everyone knew the date and location and ticket info for MINECON 2013. While we don’t have a set date for the next MINECON just yet, I wanted to let everyone know that it won’t be until some time in 2015. I’m shooting to have it in the spring in London!
While we’d love to do MINECON every year and it’s the only event we do as a company, we want to make sure we can give it the attention it needs, and that means that springtime next year will work best!
As soon as I have confirmed information it’ll be out there. We always announce as soon as we confirm with the venue and have a signed contract, but never before, because we want to make sure we can follow through with the event and we never want people to start planning to attend something that might not happen. So watch out for information in the coming months!
1.8 on the Horizon
As revealed by Searge, all of 1.8's features have already been included in the previous snapshots, and all updates going forward will be bug-fixes/improvements! Ideally, the pre-released 1.8 will be a complete, fully working 1.8 version, with no need for fixes or improvements. We can expect a pre-release as early as tomorrow, so be sure to check in!
Are you ready for some 1.8 goodness? I know I am, and it's a good thing, because Mojang is quickly wrapping up this snapshot cycle!
Snapshot 14w34d has been released to fix the following bugs:
- MC-2292] – OS X: Ctrl modifier key instead of Cmd
- MC-3716] – Ender Pearls and Beds
- MC-4329] – Parts of enchanted Leather Armor when held don't Shimmer
- MC-5215] – MobSpawner "MaximumNearbyEntity" Tag only has maximum range of 4 above and 4 below
- MC-9164] – Chickens will not follow Melon seeds, Pumpkin seeds, or Nether Wart
- MC-29711] – "Sprinting" While flying
- MC-48270] – Slimes appear for 1/2 a second in Peacefull
- MC-55045] – Race condition in linux fullscreen toggle
- MC-55172] – Mobs do not spawn at the heights 16, 32, 48, 64, 80… (Multiples of 16)
- MC-61601] – Bone meal used up when applying to fully grown crops
- MC-68232] – Some items are missing pixels in 3D models
Little by little, the massive list of bugs is being hammered down, until none remain. Only then will 1.8 be ready, and bug-reporting depends on you! Don't forget to report every bug everywhere forever to the official Minecraft bug tracker, or else they will probably end up in the final 1.8 release!